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  1. #1
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    First: RNG =/= challenge
    Second: I would like that SE would make more "hardcore" recipes but in their own niche.
    Gear and basic raid support shouldn't be considered hardcore, this should always be easy to made and supply, but everything else, furniture, bardings, orchestrion rolls, glamoures, this should be hardcore to craft with really high standards to just complete.
    (46)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Legion88 View Post
    First: RNG =/= challenge
    Second: I would like that SE would make more "hardcore" recipes but in their own niche.
    Gear and basic raid support shouldn't be considered hardcore, this should always be easy to made and supply, but everything else, furniture, bardings, orchestrion rolls, glamoures, this should be hardcore to craft with really high standards to just complete.
    They don’t have to introduce RNG again. Just make certain crafting content very difficult. Like, crafting new gear. Make it extremely difficult to make. Prudent Touch doesn’t need to go anywhere. Prudent Touch won’t save you if you are up against an insane progress and quality requirement.
    (1)

  3. #3
    Player
    Flashgordon1975's Avatar
    Join Date
    Dec 2017
    Posts
    67
    Character
    Flashgordon Bahamut
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    All this does it make people max on their overmelds. If it is not rng then a macro or rotation will always work no matter the recipe. I am not too sure what you think is going to make crafting more difficult. Tedious does not equate to difficult.
    (7)

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Legion88 View Post
    First: RNG =/= challenge
    This.

    There is nothing more infuriating to me than RNG messing things up despite me doing everything right.
    Why? Because I cannot compensate it with player skill. It is out of my hands.

    So no: I do not want "difficult" and "hardcore" crafts back that way.

    Now, is prudent touch a wee bit OP? Yeah I'd say so. 'Twould be nice to be forced to use other skills too to make ends meet but design it in a non RNG way.

    Quote Originally Posted by TaleraRistain View Post
    There's also nothing truly challenging about crafting in a game where you can have things like crafting macros. If you want a truly challenging system, you want something like EQII that had events you had to react to that could completely tank your craft if you didn't do them right. There was no macroing there because you had to stay active and engaged the entire time.
    Agreed. The only way to make crafting challenging is demanding reactions in very little time. Not sure whether that would be fun though, esp if expensive and rare mats are involved. :X

    Macros or no macros make no difference to me difficulty wise, it is not hard to write down a step sequence and execute it ad nauseum. Macros for "farm items" feel like a nice progression from manual to me, because basically, Ifalna gathered enough experience to do the basic task w/o her Daddypon. ^_^
    (6)
    Last edited by Granyala; 07-19-2019 at 01:16 AM.

  5. #5
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,072
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Legion88 View Post
    First: RNG =/= challenge
    This guy is not in wrong.
    (3)

  6. #6
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Legion88 View Post
    First: RNG =/= challenge
    Second: I would like that SE would make more "hardcore" recipes but in their own niche.
    Gear and basic raid support shouldn't be considered hardcore, this should always be easy to made and supply, but everything else, furniture, bardings, orchestrion rolls, glamoures, this should be hardcore to craft with really high standards to just complete.
    Agreed. RNG =/= challenge. If you want RNG, craft expert items with cheap gear without materia. Stop pentamelding if you don't want things to be easy! I've yet to see a single "hardcore" crafter who didn't have every single off-hand and primary crafting tool with 5 materia crammed into it. This whole thread is just silly.
    (0)