Quote Originally Posted by CookiesNCreams View Post
I don’t agree with such a corrupt mindset. This has been ongoing since 4.0, and to have it carry over to 5.0+ is absolutely insulting and quite frankly, disappointing. This is why I personally will keep bringing up this problem until it is answered in a live letter. We at least deserve to know why casuals are being prioritized in crafting and why hardcores are being flipped off.
I'm a bit confused here. What, exactly, do you want to have happen in order to facilitate your concept of hardcore crafting?

What has to be removed (or added) from the current game?

And how will this requested change affect casual crafters?

Is this a 'casuals are not worthy' issue?

Someone on the hardcore crafting side mentioned economics in a post. I assume if anyone can craft HQ gear, the pricing of such gear on the Market Board is reduced. Is this a reason (not necessarily the only one) that hardcore crafters are dissatisfied with the way things are going?