Quote Originally Posted by Connor View Post
I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

Do you have anything to suggest otherwise? What logic is there in your own response?
You're thinking about it too hard. SCHs have been replacing skills on the hotbar/crossbar with macros for years, particularly one that changed the fairy abilities on the bar to the active fairy's abilities when you used their specific summon spell. Functionally building such a skill swap in would not be difficult, and they in fact do it for SMN egis; they just don't see a reason to swap a charge move into a non-charge move's place yet.

Incidentally you can make your own macro tied to Summon Seraph to replace it with Consolation upon use of Summon Seraph if you want, though there's no way a player can macro the Summon Seraph back after the skill duration, so it would be pointless.