


It's not because your opinion is different; it's because you're clearly ignoring how this game works. What's next: take away dps from tanks? 6.0 "all tank abilities now result in threat management only. If you wanted to dps you should play a dps job". smh
don't be so smartass, 1st of all, I never said to reduce dps to 0 on any class
2nd of all, try to level up bishop on lineage 2 solo on low rate server, have you ever tried it ? NO ? you had totally ZERO damage skills there, ZERO NULL, you have to take freaking dual sword and use autoattack with soulshots and heal you up when you are too damaged
THAT how healers worked on old games, that why its make me laugh that scholar's DPS drama, I would kill for skill like broil or even bio on my old bishop
so don't tell me its immposible :P
and i know TOO well how this game works
Last edited by Dynia; 07-18-2019 at 12:08 AM.

Indeed it is, in the old mmo. There is no need to compare with other game. its not relevant, we were comfortable with the previous dps cycle
But i do agree this drama need to end, i myself rant all i want in a day in fc chat.
Then just sleep it off, let the disappointment seeps away to start anew tomorrow
Its not that bad, just embrace the changes and move on.
SCH is still my favourite class


Strange, I remember hitting Banish and Holy on my WHM in FF11. I remember flipping between White Arts for healing and Black Arts for control/magic burst as FF11 SCH. I remember the Damage-Dealer/Healer hybrid my friend made in City of Heroes. I remember my all-rounder support in SMT IMAGINE that healed, buffed, and also found time to press Maha-Dyne damage skills to add AoE DPS and crowd control (and there was NO pure healing build in that game. At most you had a pure-healer PET).
It's not "old games versus new," it's down to the individual design of each. FF14 does not have a design that encourages a healing focus even HALF the time. Mostly because the healers are too good at healing and incoming damage isn't persistent enough. I can top the party up in FF14 as WHM or SCH at nearly no cost in resources or time, something I couldn't do in SWtOR as a Jedi Sage Seer where nearly all of my heals were single target, my AoE's were on long cooldowns, and any heal that wasn't my "OH S**T!" buttons didn't restore much per cast. I hardly DPS'd in that game (and I hear WoW is similar) because encounter design didn't LET me. I had to constantly heal, while being careful what I used for healing because choosing wrong meant I'd be out of Force Points 5 minutes down the line and the party would wipe. Also because I had other things to be doing when not healing instead (CC, threat management, a raid buff).
Meanwhile, FF14 strips out support, crowd control, and threat management tools expansion after expansion, boiling the roles ever further down to their base, leaving healers with less and less to do besides DPS because the bloated healing kits are overtuned for even the most difficult of content. With the cherry on top being that SE then makes that DPS utterly dull and unengaging. We're left bored between damage spikes, if there even ARE any once people begin to outgear content.
Last edited by Gaethan_Tessula; 07-18-2019 at 04:29 AM.
oh man.... this is too funny.... if you like those games so much, go play them, simple, theres no servers of them anymore? well too bad for you. in case it isnt clear to you this here is ff14, not wow, not lineage, not aion, not everquest, its ff14. in ff14 you do things in ff14 style. just like in that super loved game of your does things in their own way.don't be so smartass, 1st of all, I never said to reduce dps to 0 on any class
2nd of all, try to level up bishop on lineage 2 solo on low rate server, have you ever tried it ? NO ? you had totally ZERO damage skills there, ZERO NULL, you have to take freaking dual sword and use autoattack with soulshots and heal you up when you are too damaged
THAT how healers worked on old games, that why its make me laugh that scholar's DPS drama, I would kill for skill like broil or even bio on my old bishop
so don't tell me its immposible :P
and i know TOO well how this game works
whats even funnier, even the trusts npcs dps when they are not healing XD, so this only shows that trusts are still better than a lot of players....
and who said I don't like ff 14 too ? (best story of any mmo so far,mah story here is even better than some single player games)oh man.... this is too funny.... if you like those games so much, go play them, simple, theres no servers of them anymore? well too bad for you. in case it isnt clear to you this here is ff14, not wow, not lineage, not aion, not everquest, its ff14. in ff14 you do things in ff14 style. just like in that super loved game of your does things in their own way.
whats even funnier, even the trusts npcs dps when they are not healing XD, so this only shows that trusts are still better than a lot of players....
and who said I don't dps when my party have full hp ?
im not person who go to forum and QQ about everything, everytime
they nerfed healer A ? So I pick healer B simple or just pick another class
you are funny too, you know that ?
5/10 cause I answered to you

I recommend you try playing some more games. Not all of us come from a healer only background. If that is the way you enjoy your healers that's up to you. Personally I have found this healer only thing weird and contrary to most of the RPG's and MMO RPG's I have played in the past 20 years. So to correct your Statement
"That's how healers worked in the old games that YOU played.
Don't lump us all into your experiences. And sorry your bishop was gimp.
old mmos had separate stats for healing power and damage power, you are free to do there hybrid or pure healer like in wow vanilla, but hybrids was never taken to raids or arenasI recommend you try playing some more games. Not all of us come from a healer only background. If that is the way you enjoy your healers that's up to you. Personally I have found this healer only thing weird and contrary to most of the RPG's and MMO RPG's I have played in the past 20 years. So to correct your Statement
"That's how healers worked in the old games that YOU played.
Don't lump us all into your experiences. And sorry your bishop was gimp.
no1 ever take hybrid priest for raid, every1 wanted pure holy priest there with 100% healing power and 0 damage ...
Uh, hate to burst your nostalgia bubble, but even Ragnarok Online had healers doing damage. You could instantly kill any Undead monster, heals did damage to Undead, you had Magnus Exorcist and Judex and Adoramus for non-Undead monsters. Ragnarok came out before Lineage 2, so sorry, but that game just had bad healer design even then.don't be so smartass, 1st of all, I never said to reduce dps to 0 on any class
2nd of all, try to level up bishop on lineage 2 solo on low rate server, have you ever tried it ? NO ? you had totally ZERO damage skills there, ZERO NULL, you have to take freaking dual sword and use autoattack with soulshots and heal you up when you are too damaged
THAT how healers worked on old games, that why its make me laugh that scholar's DPS drama, I would kill for skill like broil or even bio on my old bishop
so don't tell me its immposible :P
and i know TOO well how this game works
It's been almost 20 years since Lineage 2. If you want the same mechanics and philosophy, go play another game. In case you're unaware, this game had this healer philosophy and design for its entire lifespan.


I know it wasn't a focus due to how you had to go out of your way to build for it, but i recall ragnarok priests could build around hitting hard with a mace and they even got a spell called "Duple Light" that threw a bone towards the priests who built that way that added extra hits to their attack swings/Uh, hate to burst your nostalgia bubble, but even Ragnarok Online had healers doing damage. You could instantly kill any Undead monster, heals did damage to Undead, you had Magnus Exorcist and Judex and Adoramus for non-Undead monsters. Ragnarok came out before Lineage 2, so sorry, but that game just had bad healer design even then.
It's been almost 20 years since Lineage 2. If you want the same mechanics and philosophy, go play another game. In case you're unaware, this game had this healer philosophy and design for its entire lifespan.
In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
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