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  1. #1
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Dynia View Post
    THAT how healers worked on old games, that why its make me laugh that scholar's DPS drama, I would kill for skill like broil or even bio on my old bishop
    so don't tell me its immposible :P
    Strange, I remember hitting Banish and Holy on my WHM in FF11. I remember flipping between White Arts for healing and Black Arts for control/magic burst as FF11 SCH. I remember the Damage-Dealer/Healer hybrid my friend made in City of Heroes. I remember my all-rounder support in SMT IMAGINE that healed, buffed, and also found time to press Maha-Dyne damage skills to add AoE DPS and crowd control (and there was NO pure healing build in that game. At most you had a pure-healer PET).

    It's not "old games versus new," it's down to the individual design of each. FF14 does not have a design that encourages a healing focus even HALF the time. Mostly because the healers are too good at healing and incoming damage isn't persistent enough. I can top the party up in FF14 as WHM or SCH at nearly no cost in resources or time, something I couldn't do in SWtOR as a Jedi Sage Seer where nearly all of my heals were single target, my AoE's were on long cooldowns, and any heal that wasn't my "OH S**T!" buttons didn't restore much per cast. I hardly DPS'd in that game (and I hear WoW is similar) because encounter design didn't LET me. I had to constantly heal, while being careful what I used for healing because choosing wrong meant I'd be out of Force Points 5 minutes down the line and the party would wipe. Also because I had other things to be doing when not healing instead (CC, threat management, a raid buff).

    Meanwhile, FF14 strips out support, crowd control, and threat management tools expansion after expansion, boiling the roles ever further down to their base, leaving healers with less and less to do besides DPS because the bloated healing kits are overtuned for even the most difficult of content. With the cherry on top being that SE then makes that DPS utterly dull and unengaging. We're left bored between damage spikes, if there even ARE any once people begin to outgear content.
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    Last edited by Gaethan_Tessula; 07-18-2019 at 04:29 AM.