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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Baelas View Post
    You just made that problem up, there's no logical reason this has to be true.
    I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

    If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

    Do you have anything to suggest otherwise? What logic is there in your own response?
    (0)
    Last edited by Connor; 07-15-2019 at 04:36 AM.

  2. #2
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Connor View Post
    I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

    If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

    Do you have anything to suggest otherwise? What logic is there in your own response?
    You're thinking about it too hard. SCHs have been replacing skills on the hotbar/crossbar with macros for years, particularly one that changed the fairy abilities on the bar to the active fairy's abilities when you used their specific summon spell. Functionally building such a skill swap in would not be difficult, and they in fact do it for SMN egis; they just don't see a reason to swap a charge move into a non-charge move's place yet.

    Incidentally you can make your own macro tied to Summon Seraph to replace it with Consolation upon use of Summon Seraph if you want, though there's no way a player can macro the Summon Seraph back after the skill duration, so it would be pointless.
    (1)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Connor View Post
    I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

    If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

    Do you have anything to suggest otherwise? What logic is there in your own response?

    This is untrue. Ninja's shukuchi goes from a normal cooldown action to one with charges at level 74.
    (0)