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  1. #1
    Player
    Baelas's Avatar
    Join Date
    Mar 2017
    Posts
    4
    Character
    Ai Raiha
    World
    Balmung
    Main Class
    Scholar Lv 80

    Removing unnecessary buttons (SCH)

    Hello!
    Many of us want more complexity and more skills to use, but to do so we might need to free up space on our already packed hotkey bars.

    So I propose that we remove some of our existing buttons!
    We have one very clear example of a useless button in the:

    "Summon Seraph"/"Consolation" pair. There are no circumstances where you could cast Consolation without also summoning Seraph, so there would be no loss if the first press of a new merged button summoned it, and the two subsequent presses used Consolation. No loss, all gain!

    Now on to the more dubious and discussion-worthy buttons:

    "Lucid Dreaming" - Everyone uses it on cooldown regardless of circumstances anyway, can't we just make it passive?

    "Repose" - Does anyone ever use it?

    "Ruin II" - This skill has somewhat lost its purpose, I am hesitant to propose removing even more damage tools but I don't really see why we couldn't just make the basic Ruin/Broil instant and replace this skill with something more fun to use.

    "Emergency Tactics" - Potential passive instead? When galvanize fails or overwrite due to existing barrier, convert lost shield to heal at a reduced potency? This one is actually somewhat fun to use though, so perhaps not.
    (8)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,225
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Lucid Dreaming, Ruin II and Emergency Tactics don't need any changes on SCH. If I had to pick anything, I would say combine Summon Eos and Selene in to one single action and have a macro created to switch between them (like with SMN's carbuncle glams).
    (8)

  3. #3
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kurando View Post
    Lucid Dreaming, Ruin II and Emergency Tactics don't need any changes on SCH. If I had to pick anything, I would say combine Summon Eos and Selene in to one single action and have a macro created to switch between them (like with SMN's carbuncle glams).
    Please don't bury Selene! She still has a spark of life, dammit! Don't drive the final nail into her coffin! LIVE, SELENE! LIVE!!!

    Emergency Tactics is by design and should remain, because SCH's initial identity was to have poor AoE healing, and it acts to compensate it without allowing you to spam like other healers. Granted we now have access to quite a few additional ogcd heals so that weakness doesn't really feel much like one, but the spirit of design is still there.

    Lucid Dreaming is a "are you paying attention" check. Removing the need to think about it just further dumbs down the role, and I do not recommend making it passive.

    Ruin II is essential for not only keeping APM up while moving, but its practically the only thing left to use if you want to clip ogcds, since Biolysis doesn't need refresh all that often. Also with its potency increase it isn't nearly as bad as it used to be (though new broil is of course much better). Regardless having a mobile spam DPS spell allows SCH to excel in "bait" mechanics in savage/ultimate better than other healer options (like Ifrit eruption bait), and if SCH DPS falls a little for it that's still typically better than hindering an actual DPS.

    Now that all healer have Repose, I am secretly hoping that Savage will require some form of add crowd-control for which sleep might be useful. Otherwise I fear it may go the way of Protect and heavy-applying spells, both of which had their own rare niche values.
    (14)
    Last edited by LegoTechnic; 07-15-2019 at 01:46 AM.

  4. #4
    Player
    Kokonji's Avatar
    Join Date
    May 2019
    Posts
    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    Rather than Summon Seraph change to Consolation, i would like Fey Blessing to change to Consolation, or better yet, make fey blessing available when summon seraph... (with a little buff on it's potency while seraph is summoned)

    lucid is for mp management... if it become passive trait, mp bar will have no meaning...

    repose has it niche use on solo duty and/or open world content... actually i often use it when i accidentally pull 2 mobs at a time (well, i wouldn't die from just 2 mobs, its just annoying, so i sleep one mobs, and burn down the other)

    ruin ii... at this point I don't wanna see another dps skill erased from my hotbar... and the spammable instant cast spell is nice to have because of how many SCH's ogcd are...

    emergency tactics, I don't see why this need change...
    (1)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I disagree with most of the points, though I do agree that Repose is almost entirely non-functional. It barely ever works, and when it does the DPS are going to be spamming aoe anyway, so it essentially has no real effect. Even when you’re soloing why would you use repose when you can just kill the enemy lol. Healers might not have many DPS buttons, but they can still take out enemies solo without ever touching Repose, something I can vouch for after having done the entirety of the MSQ on Scholar.

    I don’t think any of the other abilities you mention really need to be removed or changed, since they all serve a purpose. As for Consolation, it wouldn’t have charges if it replaced another button. Either that, or Summon Seraph would end up with 2 charges. As far as I’m aware there exist no abilities in the game that begin as a standard cooldown then change to charges after use
    (0)
    Last edited by Connor; 07-15-2019 at 03:28 AM.

  6. #6
    Player
    Baelas's Avatar
    Join Date
    Mar 2017
    Posts
    4
    Character
    Ai Raiha
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Connor View Post
    As for Consolation, it wouldn’t have charges if it replaced another button.
    You just made that problem up, there's no logical reason this has to be true.
    (9)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Baelas View Post
    You just made that problem up, there's no logical reason this has to be true.
    I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

    If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

    Do you have anything to suggest otherwise? What logic is there in your own response?
    (0)
    Last edited by Connor; 07-15-2019 at 04:36 AM.

  8. #8
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    I think square would be capable to replace summon seraph with consolation and still let the skill have two uses ...
    (2)

  9. #9
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Connor View Post
    I’ll reiterate, but likely there’s separate coding for abilities with charges than those with cooldowns, otherwise they’d have to program the ability to go from being a normal cooldown to a charged cooldown. And since such a thing doesn’t already exist, logically one can surmise that they aren’t able to properly implement it.

    If there already exists an ability that begins with a normal cooldown, then gains charges upon use, then reverts to a normal cooldown, then you can legitimately claim the response was illogical.

    Do you have anything to suggest otherwise? What logic is there in your own response?
    You're thinking about it too hard. SCHs have been replacing skills on the hotbar/crossbar with macros for years, particularly one that changed the fairy abilities on the bar to the active fairy's abilities when you used their specific summon spell. Functionally building such a skill swap in would not be difficult, and they in fact do it for SMN egis; they just don't see a reason to swap a charge move into a non-charge move's place yet.

    Incidentally you can make your own macro tied to Summon Seraph to replace it with Consolation upon use of Summon Seraph if you want, though there's no way a player can macro the Summon Seraph back after the skill duration, so it would be pointless.
    (1)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Dissipation. It's been clunky and is completely counter to our core job identity. For years now.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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