I've spent considerable amount of time writing what I think AST identity as a healer should've been. Feedbacks are most welcomed.
AST in Endwalker is considered a pure healing job.
AST's identity as a healer focuses on time based strong regen healing while providing various useful buffs to party from their card system. Therefore, any spells that apply barriers should be removed or reworked.
Collective Unconscious (reworked)
Creates a celestial ring around the caster
Additional effect: Delay a portion of all damage received, converting them into debuffs which instead taking it over 10 second. Cannot be dispelled
Applies Wheel of Fortune to self and any party members who enter
Wheel of Fortune regen potency and duration remain unchanged
90 second cooldown
Instead of mitigating 10% damage like all other healing classes, AST's uniqueness is to delay all damage received in a short period of time inside Collective Unconscious
Celestial Intersection (reworked)
For the next 8 seconds, you can apply Aspected Benefict and Aspected Helios regen effect twice on the same target
30 second cooldown
Double regen effect on same target
Time Dilation (replaces Neutral Sect)
Extends the duration of all your regen time effects on party members within 15y by 10 seconds
Additional effect: Increases regen healing potency by 30% and increase their critical chance by 50%
120 second cooldown
Pairs well with reworked Celestial Intersection to extend double regen effect and increase regen healing potency by 30%
Exaltation (reworked)
Target self or a party member, all your healing over time effects heal 50% faster for 8 second
Additional effect: Restores HP at the end of the effect's duration
Cure potency: 500
6030 second cooldown
Get 2 charges at lvl 88 fromEnchanced Celestial IntersectionEnhanced Exaltation
Speeds up regen effect for faster regen
Draw (reworked)
Draw only has 1 charge
30 second cooldown
Reverts back to ShB version, which I find being much smoother to use followed by having 3 * Redraw attempts
Redraw (reworked)
Has 3 charges
30 second cooldown for each charge
Reverts back to ShB version, higher chance to achieve 3 different signs for Astrodyne
Minor Arcana (reworked)
Is now a passive ability and no longer has a cooldown
Each time you cast Draw, you also draw a random Minor Arcana (Lord or Lady)
Each time you cast Redraw, you also redraw a random Minor Arcana (can still get the same card)
Play (reworked)
The first cast always triggers the effect of your drawn arcanum from Draw
Pressing Play the second time triggers the effect of your drawn arcanum from Minor Arcana
Play will always prioritize casting cards drawn from Draw, so u can still save Lady or Crown for 30 seconds until the next Draw