Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 82

Hybrid View

  1. #1
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dynia View Post
    don't be so smartass, 1st of all, I never said to reduce dps to 0 on any class
    2nd of all, try to level up bishop on lineage 2 solo on low rate server, have you ever tried it ? NO ? you had totally ZERO damage skills there, ZERO NULL, you have to take freaking dual sword and use autoattack with soulshots and heal you up when you are too damaged

    THAT how healers worked on old games, that why its make me laugh that scholar's DPS drama, I would kill for skill like broil or even bio on my old bishop
    so don't tell me its immposible :P

    and i know TOO well how this game works
    That was then, this is now. Those were old games, this is FF14. Correct if I’m wrong, but you seem to be arguing that FF14’s combat should function exactly like older MMOs to keep the holy trinity “pure” which is certainly not a sentiment I can say i share. Personally? I like the fact it plays differently.

    Also how would a zero damage dealing healer get through the single player content we already have?
    (3)

  2. #2
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Impurrrsive View Post
    Indeed it is, in the old mmo. There is no need to compare with other game. its not relevant, we were comfortable with the previous dps cycle
    But i do agree this drama need to end, i myself rant all i want in a day in fc chat.
    Then just sleep it off, let the disappointment seeps away to start anew tomorrow
    Its not that bad, just embrace the changes and move on.
    SCH is still my favourite class
    I really don’t think it’s a good idea to embrace these changes. SCH and AST have some major issues that need to be addressed and they won’t be if we as a community just lay back and let Square do what they want. I agree the drama isn’t fun, but it’s necessary sadly.
    (3)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EpicOverlord85 View Post
    I really don’t think it’s a good idea to embrace these changes. SCH and AST have some major issues that need to be addressed and they won’t be if we as a community just lay back and let Square do what they want. I agree the drama isn’t fun, but it’s necessary sadly.
    Exactly that. There are problems we want addressed, and the only way to get SE to listen to us is by making noise. If we sat by quietly then they would just keep things the way they are. Theres also a misconception that we whine out of entitlement, or that we want SE to fail, but that couldn't be further from the truth. The drama and the criticisms stem from a love for the game and the classes we play, and we simply want them to be fun so we can continue to support SE in this game that we dump thousands of hours in.
    (0)

  4. #4
    Player
    Takahiro's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lomsia
    Posts
    25
    Character
    Z'izari Moonshade
    World
    Balmung
    Main Class
    Scholar Lv 75
    Quote Originally Posted by Billythepancake View Post
    Exactly that. There are problems we want addressed, and the only way to get SE to listen to us is by making noise. If we sat by quietly then they would just keep things the way they are. Theres also a misconception that we whine out of entitlement, or that we want SE to fail, but that couldn't be further from the truth. The drama and the criticisms stem from a love for the game and the classes we play, and we simply want them to be fun so we can continue to support SE in this game that we dump thousands of hours in.
    A favorite qoute of mine is "Anger imples caring. Someone who does not care, would not get angry."
    (1)

  5. #5
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gaethan_Tessula View Post
    Strange, I remember hitting Banish and Holy on my WHM in FF11. I remember flipping between White Arts for healing and Black Arts for control/magic burst as FF11 SCH. I remember the Damage-Dealer/Healer hybrid my friend made in City of Heroes. I remember my all-rounder support in SMT IMAGINE that healed, buffed, and also found time to press Maha-Dyne damage skills to add AoE DPS and crowd control (and there was NO pure healing build in that game. At most you had a pure-healer PET).

    It's not "old games versus new," it's down to the individual design of each. FF14 does not have a design that encourages a healing focus even HALF the time. Mostly because the healers are too good at healing and incoming damage isn't persistent enough. I can top the party up in FF14 as WHM or SCH at nearly no cost in resources or time, something I couldn't do in SWtOR as a Jedi Sage Seer where nearly all of my heals were single target, my AoE's were on long cooldowns, and any heal that wasn't my "OH S**T!" buttons didn't restore much per cast. I hardly DPS'd in that game (and I hear WoW is similar) because encounter design didn't LET me. I had to constantly heal, while being careful what I used for healing because choosing wrong meant I'd be out of Force Points 5 minutes down the line and the party would wipe. Also because I had other things to be doing when not healing instead (CC, threat management, a raid buff).

    Meanwhile, FF14 strips out support, crowd control, and threat management tools expansion after expansion, boiling the roles ever further down to their base, leaving healers with less and less to do besides DPS because the bloated healing kits are overtuned for even the most difficult of content. With the cherry on top being that SE then makes that DPS utterly dull and unengaging. We're left bored between damage spikes, if there even ARE any once people begin to outgear content.
    Yes, this idea of "others had it worse so you have nothing to complain about" is the dumbest thing I've ever heard. Just because other games had poor design does not excuse another game of having poor design. That's like if I played Sonic 06 and then I said "its not bad, because at least its not bubsy 3D"
    (1)

  6. #6
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    "Summon Seraph"/"Consolation" pair. Yes I can see this work, but why not just replace Fey Union button with Consolation the way Angel's Whisper replacing Whispering Dawn, and increase the potency instead of make it available twice.

    "Lucid Dreaming" - I say keep this as is, also all healers have access to this so it's not SCH specific.

    "Repose" - same as above, and also this spell can be helpful during soloing with multiple adds.

    "Ruin II" - We need this during movement, otherwise Broil 3 + ruin 2 combo is already perfect IMHO.

    "Emergency Tactics" - Keep this as this is part of SCH mechanic.

    Now the ones that I see could be removed:
    1. Aetherflow
    2. Deployment Tactics - to merge with Emergency Tactics
    3. Dissipation - to be auto-cast when summon Seraph
    (0)

  7. #7
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ksuyen View Post
    Now the ones that I see could be removed:
    1. Aetherflow
    2. Deployment Tactics - to merge with Emergency Tactics
    3. Dissipation - to be auto-cast when summon Seraph
    Aetherflow... Hmm we need it outside battle, if want to remove it might as well replace it with the new ED, but its still not outside battle, not to be able to replenish the stack outside battle is annoying

    Deployment tactics - cannot.... Thus simply cannot... How to make it work? Its totally different purpose

    Dissipation - i will lose my seraph the moment i summon it, so... No
    (1)

  8. #8
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Impurrrsive View Post
    Aetherflow... Hmm we need it outside battle, if want to remove it might as well replace it with the new ED, but its still not outside battle, not to be able to replenish the stack outside battle is annoying

    Deployment tactics - cannot.... Thus simply cannot... How to make it work? Its totally different purpose

    Dissipation - i will lose my seraph the moment i summon it, so... No
    Easy, remove AF totally, it doesn't serve any purpose rather than another cost. We already have MP and Faerie gauge, use either one.

    DT+ET
    Extends Galvanize effect cast on self or target to nearby party members - and transform THE NEXT galvanize status into HP equaling the amount of damage reduction intended for the barrier. Succor after adlo will do the trick.

    Dissipation + Seraph
    Summon Seraph while granting you a full Aetherflow stack and increases healing magic potency by 20%. Get rid the 'orders faerie away' aspect.
    (0)
    Last edited by ksuyen; 07-18-2019 at 12:05 PM.

  9. #9
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ksuyen View Post
    Easy, remove AF totally, it doesn't serve any purpose rather than another cost. We already have MP and Faerie gauge, use either one
    We will loss a mechanism where we can sustain our mp... still a no

    Hmm... DT+ET might applicable eventho each have situation

    Dissipation and seraph, might be better if they remove the faery away aspect only
    (0)

  10. #10
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Takahiro View Post
    Please stop with the elitism and condescending tones.
    I don't wanna show how "pro" im, I want show to younger players how harder games was in the past and few nerfs is not end of the world, history know harder nerfs

    this is same happen to dark souls series, ppls call it hard for today standards, I call this game have normal difficulty cause I remember how harder games was in the past
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast