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  1. #1
    Player
    MeHeal's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Spam Frank
    World
    Excalibur
    Main Class
    Arcanist Lv 25

    A little confused about patch 5.0

    Wasn't this supposed to be the healer balance patch?
    I am confused why all the healers are so imbalanced, when the reason for us not getting a healer in 4 years was so they can balance them??

    (20)
    Last edited by MeHeal; 07-14-2019 at 04:04 PM.

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    not so much a balance patch but all of 5.X they will be focusing on healer balance like they did in SB for tank
    (1)

  3. #3
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Lol just what we need, to get continuously get buffed, nerfed and changed during all the cicle patch
    (2)

  4. #4
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    In order to more easily balance them, they must first deconstruct them to their base form. Then they can create a 4th healer with all the skills they took away!

    It's genius I tell you!
    (18)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I think their intention was to strip all healers back to a baseline, so that it would be easier to balance them over the 5.x patch cycle.

    Giving them all a similar dps rotation, similar oGCD function, etc.

    So that it was just a matter of tweaking potencies.

    For AST this is certainly the case, but SCH is really missing something like energy drain now.
    (1)

  6. #6
    Player
    MeHeal's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Spam Frank
    World
    Excalibur
    Main Class
    Arcanist Lv 25
    Quote Originally Posted by Seraphor View Post
    I think their intention was to strip all healers back to a baseline, so that it would be easier to balance them over the 5.x patch cycle.

    Giving them all a similar dps rotation, similar oGCD function, etc.

    So that it was just a matter of tweaking potencies.

    For AST this is certainly the case, but SCH is really missing something like energy drain now.
    But why cant they do that in one patch
    (1)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Seraphor View Post
    For AST this is certainly the case, but SCH is really missing something like energy drain now.
    It really just needs an excess Aetherflow dump, yeah. It'd be a huge QoL change right now.
    (0)

  8. #8
    Player
    CaesarCV's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    278
    Character
    Faire Eravyn
    World
    Jenova
    Main Class
    Scholar Lv 80
    I mean...the answer is that they probably just don't put in as much effort (thought wise or perhaps literally) on the Healer end of things. I think it's really just that simple. That and they probably don't read much Healer feedback. I mean, the feedback they responded to was primarily Tank and DPS complaints about healers. Like, they 'fixed' SCH taking up too much time waiting for aetherflow, but seemed not to give a kupo about any of the problems Healers actually had with their classes. They were apparently very confused and surprised that people were expecting a new Healer at all. That they were just so focused on balance was probably nothing more than a PR move. One that wasn't even original since they did the exact same excuse in Stormblood, where they messed up almost as bad.

    I love healing, and I love FFXIV. That's why I want them to do a better job. It's really that simple from my end.
    (10)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,710
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    If we get a new healer in 6.0 it will either be the only viable option or completely useless, then the entire expansion will be patches trying to fix that.
    (2)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    I think their intention was to strip all healers back to a baseline, so that it would be easier to balance them over the 5.x patch cycle.

    Giving them all a similar dps rotation, similar oGCD function, etc.

    So that it was just a matter of tweaking potencies.

    For AST this is certainly the case, but SCH is really missing something like energy drain now.
    The logic behind the damage changes is really quite simple.
    DPS jobs have ramps to their damage. They need to get their full rotations going and interruptions to that is bad.
    Healers have to 'interrupt' their dps to heal.
    So our DPS is basically 0-100 with 2 buttons. You're either doing the max dps you can or you're not doing any at all. It makes it easier for Healers who are less inclined to DPS to see how easy it is to contribute while making it easier for experienced Healers to keep solid damage up throughout a whole fight.

    That's how I see it at least.
    Also, I see people complaining about not having an AF dump and not wanting to overheal. The solution is simple. Have an AF charge you want to use? Stop using Adloq and let the Tank take a hit. Honestly never felt I couldn't use all of my AF charges without overhealing.
    And I'm pretty happy with getting sub 5% overhealing in dungeons at the moment.
    (1)

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