Quote Originally Posted by Tanama View Post
I believe this. A friend of mine that used to PvP often told me that their own random teammates in the Feast would go out of their way to sabotage and throw away the match if they didn't like the way you played.
How does having a chat or not having that chat change the behavior of that player ? If anything, it would be easier to report him if he insults somebody, as GM can deal faster with chatlog proof.


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It would help if it would be possible to instantly mute players in-match chat and player-quickchatpings separately on the scoreboard. Introduce a better way to 1click report pvp issues and deal with them more swiftly. Every game has toxic players, it just becomes an issue when there is no punishment or superdetailed and slow report options like atm. Just rightclick on playername, report, reason, text and done would be better.

Tbh I think SE is more concerned about having experienced players prepare chat macros that increase their chance of winning than about the toxicity issue. They want to force a low skill ceiling to appeal new players.
with sideeffect: less work for a GM, so there are reasons why they don't like to add it again. I think however, that the possibility to talk with other PvP players without having to add them as friend, is pretty vital to the mode itself and the playerbase in PvP, or it stays a faceless community and only develops outside of FF14 in discords.