Any system that doesn't allow for anyone to have the house they wish, is a bad system.

This is a game. Not real life. In fact.. it is harder for me to get a house in game than it is for me in real life. I can buy a 2000sqft house... in cash right now and close in a few days in real life. But it could take much longer to get a house.

I'm not even fretting about location at this point.

There is two options:

First one is add an instanced ward. What this does is it has pre built houses all over. These houses are not owned by anyone, but instead are instances that lead inside of a plot. This is very similar to how ESO, EQ2, and other MMORPGs do this. Since the entire plot is an instance, you'd be able to decorate the inside and outside. It would reduce strain on the server substantially as only mini instances would be open (similar to apartments, innrooms, and barracks). If needed put a duty queue on these in times of congestion, but I doubt we have that issue currently.

Second is to simply spawn more wards as the ones we have fill up. If wards begin to empty, then place incentives for people to move to lower numbered wards.


The benefit of the first one is it would allow them to have players KEEP their homes even if they are away from the game. Right now the system punishes people heavily who have to be away from home for months at a time. This includes some first responders to disasters, utility workers who respond to catastrophic weather events like linemen responding to a hurricane, and deployments of national guard to said disasters as well as them and active duty going on deployments.

In addition it would allow for specialty housing including premium housing that could be sold on the mogstation. To put it shortly, SE we have money to spend, do you want it?