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  1. #1
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    They basically made tanks a dps class for people who can't handle complex dps rotations. Other than poping a cooldown for tankbusters tanks tend to have even less mechanics to deal with, even compared to dps classes.
    I guess the number of people playing tanks was low and they went fuck it let's just make tanks dps, like they are today.
    Removing the enmity management is akin to having all healing gcds removed form healers and giving them a pet that passively heals all other people so they can focus on dps. That's tanking today.
    People defending the enmity removal are people who just want to play a dps but probably can't handle it, or they just want a shorter queue for instances.
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  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ivellior View Post
    They basically made tanks a dps class for people who can't handle complex dps rotations. Other than poping a cooldown for tankbusters tanks tend to have even less mechanics to deal with, even compared to dps classes.
    I guess the number of people playing tanks was low and they went fuck it let's just make tanks dps, like they are today.
    Removing the enmity management is akin to having all healing gcds removed form healers and giving them a pet that passively heals all other people so they can focus on dps. That's tanking today.
    People defending the enmity removal are people who just want to play a dps but probably can't handle it, or they just want a shorter queue for instances.
    in their defense most tanks have long felt like the tanking aspects were minimal, they just streamlined them even more. It's also possible that there is not enough players interested in a pure tanking gameplay type to have enough tanks for groups. Certainly, many people in this thread have no interest in enmity mechanics, and believe mitigation should only be something you do for afew seconds out of every minute.

    if this is what the tank playerbase prefers, then its probably the only answer.

    that said, if that's the case, tank should just be a toggle for all melee dps. faster queue times
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  3. #3
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Physic View Post
    in their defense most tanks have long felt like the tanking aspects were minimal, they just streamlined them even more. It's also possible that there is not enough players interested in a pure tanking gameplay type to have enough tanks for groups. Certainly, many people in this thread have no interest in enmity mechanics, and believe mitigation should only be something you do for afew seconds out of every minute.

    if this is what the tank playerbase prefers, then its probably the only answer.

    that said, if that's the case, tank should just be a toggle for all melee dps. faster queue times
    It's fine if people prefer tanks this way, but they don't get to complain when tanks/battle system turns into GW2.

    I also said that before, that if they continue this way, then in the future tanks will just be a dps toggle.
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