Quote Originally Posted by Kaedan View Post
I'm frankly not sure how you can just "feel like you're a dps".

I mean, if you're tanking correctly, you need to be popping defensive cooldowns, positioning, and supporting your party defensively during party-wide damage, etc. Those are the "meat and potatoes" of tanking. Aggro management never was anything of importance or enjoyment.

Literally, at most all you did was one aggro combo on single targets like bosses. In all other circumstances, nothing has changed. Tanking trash hasn't changed at all. So really, the only change in Aggro management between 4.0 and 5.0 is a set of 3 GCDs, or 5 seconds and change.
what makes you think tanking in 4.0 was a particularly good design? I really do think they should just make tank a role people can choose for dps, swaps out their role actions, put a couple of those cooldowns all the tanks have mirror of over there.

What your saying is main role of tank, is just being the head decision maker, positioning, and partywide mitigation is pretty weak mechanic, since anyone can position, and party wide mitigation is a 2 every 90-120 second thing.

why are we forced to wait around for people to do this when its virtually the same gameplay as a melee dps.