Quote Originally Posted by Valmarus View Post
Most tanks did it because they enjoyed that part of the game, because they certainly weren't pulling huge DPS. And every other job generated enough enmity that any lazy tank wouldn't survive in an endgame LS for more than 1 run, or even a exp party. They'd be dropped faster than lolgenbu. And tanking in this game started in the same manner (though stupid easy, which is another issue). And it's a problem they've taken that away because people drawn to tanking because of that aren't going to want to play tanks any more, and maybe not the game. Where as people who only care about numbers could always have played a DPS. And now it's all about DPS for tanks people who used to switch roles because they enjoyed the difference depending on what mood they are in aren't going to get that same experience because DPS and Tank feel the same now to people like that. They've removed a game feature that is important to a good many people in likelihood. I won't disagree that enmity needed fixing but the issue waan't that it was there the issue was that it wasn't a challenge to do it, and it's the challenge that makes things satisfying in the end. And it doesn't matter if people agree with the exact role of a tank, I'm flat out stating that people are feeling this change and that it makes tanking feel off to them. I know this because I feel it and have spoken to other people who agree.
That is a fallacy called anectodal evidence - to take the experience of yourself and those around you and assume it reflects the truth. Even from this post and some other in the forums, which provide a very small sample, we can see that most people are with the change rather than against. Of course, as with any change, there will be people who dislike it. For those, I leave the good old adagio: adapt or die.

Regarding your post about FFXI, I certainly don't know enough of the game to comment on it. Everything I've watched make it seem like a boring snoozefest where you have long periods of downtime between things happening on the fight. If that is indeed the case, I can imagine such a threat system being in place to prevent tanks from accidentally falling asleep midfight.