Results -9 to 0 of 93

Threaded View

  1. #27
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Booden View Post
    Easy:

    If you were a paladin pulling with holy spirit/shield lob > rage of halone combo > sword oath was enough. If you were a dark knight, pulling with Unmend > powerslash combo > Turn off grit was enough. If you were a WAR, pulling with defiance > unchained > tomahawk > equilibrium > do storm's eye combo+infuriate > deliverance > fell cleave > inner release > fell cleave x5 was way more than enough. With this you had enough aggro burst to keep aggro for the rest of the fight in a 4 man party, and until your cotank voke shirked you in 8 men.
    After that, DPS were supposed to use their own aggro management tools, and so did healers, though even when they forgot it wasn't that big of a deal if you 1)did your damage rotation properly (because damage is also aggro) and 2)were not massively undergeared.
    The higher the DPS you had, the more aggro you would generate, thus striving for high dps also let you hold the mob longer without any aggro management tool.

    Tank stances were useless outside of trash pulls and "oh shit I used up all my cds and there's still another tankbuster coming" which super rarely happened. Tank stances just indirectly enforced a tank pull priority where everyone wanted a WAR to pull because then no tank would have a delay in their rotation.

    "Why play tank if you wanna dps" Aesthetics, dictating the rhythm of the dungeon, mitigating damage, positioning the boss and yourself, shorter queue times, raidwide mitigation and utility. You DPS as a tank when you've optimized every other aspect, because there's nothing else left since most aspects of tanking isn't very hard to begin with, and because it's very fun to see that you're doing more damage than a dps player that doesn't know his stuff. Tanks have been designed with doing big numbers since Heavensward, this is nothing new now.

    "Yeah but [Aesthetics, dictating the rhythm of the dungeon, mitigating damage, positioning the boss and yourself, shorter queue times, raidwide mitigation and utility] is easy so why not just play a dps instead." Keeping up a DPS' rotation isn't rocket science either. I've played mch, sam (which I will be using this savage tier due to many reasons), mnk (on an alt), smn, blm (also alt), and I still find tanking more fun and interesting. All of the tank classes' aesthetics click more with me than any of the dps, and I hate having to follow another tank in dungeons when I could be the one doing it.
    Your experience does not match up to mine. But the forums have already said I was a bad tank for being in tank stance and putting pressure on the DPS do do their job more so what do I actually know. And if it was that easy to hold aggro with just pure damage, why can't we still hold aggro the same way now? Just do more damage right?

    Yes the new tank stance makes it so you deal full damage, and get aggro. But if the tank stance wasn't needed then apparently, is it still actually needed Now? Sure there's no downside to it but if people are fully capable of holding hate without it still, why do we need a tank/aggro stance still? Only thing I can think of is a tank swap really.

    Well people got their wish. Blue DPS is now the thing going forward. I just do not feel as tanky and I don't have to worry about aggro, combined I feel like just a another DPS. I just use CDs to block damage than amp mine. Some of this might be fixed with gear but eh..., I'm not looking forward to tanking this expansion at this rate. But I'm a bad player that wants to actually TANK in a game where TANK is DPS so I should probably switch games.
    (0)
    Last edited by MerlinCross; 07-17-2019 at 04:34 AM.