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  1. #11
    Player
    Valmarus's Avatar
    Join Date
    Jun 2019
    Posts
    32
    Character
    Cassandria Reinheart
    World
    Moogle
    Main Class
    Monk Lv 54
    Quote Originally Posted by Bobzitto View Post
    That is a fallacy called anectodal evidence - *snip* For those, I leave the good old adagio: adapt or die.
    I never claimed that it was the viewpoint of the majority of players. What I said is that there are those who feel that tanking no longer feels like tanking. Also why should the people who wanted hate management be the ones to adapt to the situation when that's how the class initially played, surely the people who want to tank should adapt to the hate management?

    Quote Originally Posted by Nedkel View Post
    Tanks were played in a way where they use as little enmity generators as possible and use the big DPS moves.
    Tanks and healers were forced to adopt this DPS focus by early endgame mechanics that were viewed by the community as badly designed and because people weren't able to outgear it at the time every bit of DPS was required. The design elements that actually required Tank DPS to get through it were eventually phased out but the mindset remained engrained. But that wasn't always the mindset.


    Quote Originally Posted by Nedkel View Post
    Instead of doing great dps, tank were forced into tank stance if they wanted to hold the aggro, they were doing smaller numbers and people stopped playing them because of it, tank stance tanks were bad by a design.
    So you're saying that they didn't want the stress of doing what a tank was supposed to do and wanted big shiney numbers? That's a problem with the player not the system. They don't want to do their actual job and just want the quick invites or the prestige of saying "yeah I'm a tank, I'm more important than any DPS". The player is at fault for choosing a role that they are incapable of performing properly, not the role itself.

    Quote Originally Posted by Nedkel View Post
    You simply just cant have really enjoyable DPS jobs and a aggro system to manage for tanks.
    Couldn't disagree more. I've known a lot of tanks and played both DPS and Tanks where proper hate management exists and yes it can be stressful (but so could being a DPS in a stun order) with everyone relying on you but it's also enjoyable to succeed, can't handle the stress then pick another role? want flashy numbers; play a DPS? I've tanked 64 man Endgame with only 2 tanks and was pretty happy about it. The problem here wasn't that it existed the problem here was it was too easy and people are still calling it too stressful? Then don't tank. All I'm really hearing when people say "changing stances was stressful and tedious" is "I'm to lazy to do the job of the role I picked". While we're at it lets remove the MP penalty for astral fire because hopping between astral fire and umbral is such a chore. BLM needs DPS it should focus on doing damage, it shouldn't have to worry about stance dancing to do damage.

    *waits for the comments that completely miss the point or and the people claiming that this is somehow different to what lazy tanks were demanding*
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    Last edited by Valmarus; 07-16-2019 at 02:24 AM.