Results -9 to 0 of 93

Threaded View

  1. #11
    Player
    Valmarus's Avatar
    Join Date
    Jun 2019
    Posts
    32
    Character
    Cassandria Reinheart
    World
    Moogle
    Main Class
    Monk Lv 54
    Quote Originally Posted by Bobzitto View Post
    This and what you posted afterwards really makes me wonder if you actually see tanking as anything other than holding aggro. Having an easy time holding it and thinking it makes you feel lazy/bad/skilless is akin to a DPS complaining that it's easy to do good dps on a simple rotation. The difference being that generating DPS is their main job while generating aggro shouldn't be (and now isn't) our main concern. It is no measure of your tanking skill as a DPS's numbers is theirs. Perhaps it is the fact that I come from tanking on other games, but I've never played one where tanks have no trouble enmity and complain about it. It gives you the chance to focus more on mechanics and positioning and yes, your own personal DPS. Because in the end it does matter, and might as well save you from a wipe due to enrage or w/e..
    I guess that's where the difference lies. I've come from MMOs (Mostly FFXI but other MMOs also) where the exact opposite is true. Actually holding the hate of the mob actually took some skill and wasn't some mechanic that for all intents and purposes may as well no longer exist. Where DPS had to manage hate and back off damage from time to time rather than mindlessly go full out. Games where healers can quite easily top the hate list if too much damage is taken by people. Hell in FFXI we even had a non-tanking class whos primary function was to control hate (thief could add hate to tank and take it away from others). That whole dance around emnity control is what makes tanking feel different (to me). There was skill and thought that went into the actual holding the mob. And with out that it just doesn't feel like I'm tanking. And don't give me "this isn't FFXI " it's also not any other MMO where hate management isn't a thing and though it started out with stupid easy hate management it still started with hate management.

    Quote Originally Posted by Dalmacus View Post
    That's what i felt after entering the first 5.0 dungeon. It does feel abit like i'm a DPS albeit lesser damage numbers. I still have the habit of glancing over the emnity bar to check once and alwhile but now i totally stopped looking at it and kinda feel it's a useless mechanic now. IMO, I think they toned down tanking difficulty too much. Prior to 5.0 at least players have to know what emnity opener they need to do before they start to DPS but now you just hit any gap closer button and bam emnity generated higher than anyone.
    Glad to see I'm not the only one this has thrown off. I've always thought tanking difficulty in this game was too toned down even at release. Even before this update however I still saw tanks who completely ignored their hate rotations in level 50 or lower dungeons and the mobs just ran wild. And I think you've hit the crux of it there, now that's gone I haven't been noticing "bad tanks". And I agree it's a useless mechanic now. I feel that everything is now a focus on roles andthat at this point we may as well just have the monster automatically main target anybody with the tank role.
    (1)
    Last edited by Valmarus; 07-15-2019 at 02:11 AM.