Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 93

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Enmity has become less of a focal point in tanking because it tended to be intimidating for newer tanks, without actually having any impact on the skill ceiling.

    Don't worry, though. There's another number out there that you can optimise. It's kind of like enmity, but instead of being an artificial, imaginary number, it actually has an impact on everyone's gameplay. It's called dps.

    Hopefully we'll see a focus on more of the meaningful elements of tanking in the coming raid tiers, namely positioning, movement, and mitigation.
    (5)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    I played a Blue DPS since I switched from MNK to WAR in HW. I don't feel any different now, I played a Blue DPS in HW, SB and now in ShB. Still feels right to me.
    Enmity was only an issue for undergeared tanks and bad players. I haven't used used aggro combos for years.
    (1)
    Last edited by Atreides; 07-14-2019 at 07:45 PM.

  3. #3
    Player
    Booden's Avatar
    Join Date
    Sep 2015
    Posts
    28
    Character
    Midna Lilywell
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Can't say I feel that way OP, if anything I like the oversimplified threat "management" now because I can finally not have to worry about losing aggro when I get a low level dungeon in leveling roulette because the tank stance isn't unlocked yet.

    For bosses, aggro wasn't really an issue even before outside of very specific mechanics (Neo Exdeath) so I don't really feel a difference either. I'm glad as a paladin I can actually pull and not have to do rage of halone which delays my entire rotation, instead of hoping my cotank is a WAR so that they can do that sick tomahawk > equilibrium pull.

    I'm also glad all the tanks have a proper aoe rotations now, it actually gives me something to do in dungeons and keeping up my dps while mitigating properly, positioning mobs properly and avoiding aoes makes it more exciting and interesting. I'm happy I don't have to do Flash then bang my head on the Total Eclipse button anymore.
    (2)

  4. #4
    Player
    Bobzitto's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Elly Aryandell
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 66
    Post patch I, me, the person typing this, feel like I'm doing something wrong when I play a tank.

    I feel like I'm not doing anything to control mob hate.

    It makes me feel like I'm being a bad tank, even though I'm holding hate perfectly fine.

    It makes me feel like I'm being a lazy tank.

    It makes me feel like I'm presenting no skill what so ever at tanking.
    This and what you posted afterwards really makes me wonder if you actually see tanking as anything other than holding aggro. Having an easy time holding it and thinking it makes you feel lazy/bad/skilless is akin to a DPS complaining that it's easy to do good dps on a simple rotation. The difference being that generating DPS is their main job while generating aggro shouldn't be (and now isn't) our main concern. It is no measure of your tanking skill as a DPS's numbers is theirs. Perhaps it is the fact that I come from tanking on other games, but I've never played one where tanks have no trouble enmity and complain about it. It gives you the chance to focus more on mechanics and positioning and yes, your own personal DPS. Because in the end it does matter, and might as well save you from a wipe due to enrage or w/e.

    As for the differences between tanking classes, even as a fairly new player I can clearly see them without having to go through the balancing hell of actually making them contribute less or more DPS. All this would make is every tank have to play the bunker, self-sustaining class on the first week of new content, and then switch to the more DPS focused one when they're better geared and don't need to worry about surviving as much. The differences are already there, in their playstyle, and some of the cooldowns and usage. Like how the GNB, unlike other tanks, is much more focused in smoothing out damage spikes instead of having big heals or CDs to recover from low HP to full.
    (1)

  5. #5
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    That's what i felt after entering the first 5.0 dungeon. It does feel abit like i'm a DPS albeit lesser damage numbers. I still have the habit of glancing over the emnity bar to check once and alwhile but now i totally stopped looking at it and kinda feel it's a useless mechanic now. IMO, I think they toned down tanking difficulty too much. Prior to 5.0 at least players have to know what emnity opener they need to do before they start to DPS but now you just hit any gap closer button and bam emnity generated higher than anyone.
    (1)

  6. #6
    Player
    Valmarus's Avatar
    Join Date
    Jun 2019
    Posts
    32
    Character
    Cassandria Reinheart
    World
    Moogle
    Main Class
    Monk Lv 54
    Quote Originally Posted by Bobzitto View Post
    This and what you posted afterwards really makes me wonder if you actually see tanking as anything other than holding aggro. Having an easy time holding it and thinking it makes you feel lazy/bad/skilless is akin to a DPS complaining that it's easy to do good dps on a simple rotation. The difference being that generating DPS is their main job while generating aggro shouldn't be (and now isn't) our main concern. It is no measure of your tanking skill as a DPS's numbers is theirs. Perhaps it is the fact that I come from tanking on other games, but I've never played one where tanks have no trouble enmity and complain about it. It gives you the chance to focus more on mechanics and positioning and yes, your own personal DPS. Because in the end it does matter, and might as well save you from a wipe due to enrage or w/e..
    I guess that's where the difference lies. I've come from MMOs (Mostly FFXI but other MMOs also) where the exact opposite is true. Actually holding the hate of the mob actually took some skill and wasn't some mechanic that for all intents and purposes may as well no longer exist. Where DPS had to manage hate and back off damage from time to time rather than mindlessly go full out. Games where healers can quite easily top the hate list if too much damage is taken by people. Hell in FFXI we even had a non-tanking class whos primary function was to control hate (thief could add hate to tank and take it away from others). That whole dance around emnity control is what makes tanking feel different (to me). There was skill and thought that went into the actual holding the mob. And with out that it just doesn't feel like I'm tanking. And don't give me "this isn't FFXI " it's also not any other MMO where hate management isn't a thing and though it started out with stupid easy hate management it still started with hate management.

    Quote Originally Posted by Dalmacus View Post
    That's what i felt after entering the first 5.0 dungeon. It does feel abit like i'm a DPS albeit lesser damage numbers. I still have the habit of glancing over the emnity bar to check once and alwhile but now i totally stopped looking at it and kinda feel it's a useless mechanic now. IMO, I think they toned down tanking difficulty too much. Prior to 5.0 at least players have to know what emnity opener they need to do before they start to DPS but now you just hit any gap closer button and bam emnity generated higher than anyone.
    Glad to see I'm not the only one this has thrown off. I've always thought tanking difficulty in this game was too toned down even at release. Even before this update however I still saw tanks who completely ignored their hate rotations in level 50 or lower dungeons and the mobs just ran wild. And I think you've hit the crux of it there, now that's gone I haven't been noticing "bad tanks". And I agree it's a useless mechanic now. I feel that everything is now a focus on roles andthat at this point we may as well just have the monster automatically main target anybody with the tank role.
    (1)
    Last edited by Valmarus; 07-15-2019 at 02:11 AM.

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bobzitto View Post
    This and what you posted afterwards really makes me wonder if you actually see tanking as anything other than holding aggro. Having an easy time holding it and thinking it makes you feel lazy/bad/skilless is akin to a DPS complaining that it's easy to do good dps on a simple rotation. The difference being that generating DPS is their main job while generating aggro shouldn't be (and now isn't) our main concern. It is no measure of your tanking skill as a DPS's numbers is theirs. Perhaps it is the fact that I come from tanking on other games, but I've never played one where tanks have no trouble enmity and complain about it. It gives you the chance to focus more on mechanics and positioning and yes, your own personal DPS. Because in the end it does matter, and might as well save you from a wipe due to enrage or w/e.

    As for the differences between tanking classes, even as a fairly new player I can clearly see them without having to go through the balancing hell of actually making them contribute less or more DPS. All this would make is every tank have to play the bunker, self-sustaining class on the first week of new content, and then switch to the more DPS focused one when they're better geared and don't need to worry about surviving as much. The differences are already there, in their playstyle, and some of the cooldowns and usage. Like how the GNB, unlike other tanks, is much more focused in smoothing out damage spikes instead of having big heals or CDs to recover from low HP to full.
    every one has to worry about positioning and mechanics. The fact that most of your focus is on dps shows that mitigation and control is not the focus of the job. Tanking is generally focused on mitigation and control in most games. in this one, it's mostly dps. Every game can design things however they want, and most tanks here seem happy with that concept, but their argument isn't a crazy one. The measure of a tank here isn't how well they can hold hate, or how much they can mitigate, or how well they control the mobs. that's true even by your standards.

    How would you define an excellent tank in this game?
    (0)

  8. #8
    Player
    Bobzitto's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Elly Aryandell
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 66
    In THIS game? Without having reached the endgame, it's hard for me to comment. But from my experience in other games, you'll never notice a tank is doing an excellent job if you're playing a DPS. Only if you're the other tank and if you're a healer. You will, however, notice they're doing a bad job due to poor positioning or using their tools the wrong way (like the 30% DR CD after a big hit and not before, or a GNB using Superbolide when they're with over half health against trash pulls).

    And I never said that tanks' focus is on DPS. I said it is a contributing factor to the group and should be paid attention to. When I tank here, my focus is still on my cooldowns and the things going on around me. Seeing what I have up and what is close to coming off cooldown so I can dictate the pace of the pulls. The thing with you and Valmarus is you're trying to apply something that is no longer true (if it ever were) to FFXIV today. Saying you have no control over how good or bad you're doing as a tank because you no longer have to struggle with enmity. There is nothing to have control over anymore. If you want to, turn your tank stance off and have fun with the hate you'll receive from your party.
    (0)

  9. #9
    Player
    Valmarus's Avatar
    Join Date
    Jun 2019
    Posts
    32
    Character
    Cassandria Reinheart
    World
    Moogle
    Main Class
    Monk Lv 54
    You've basically just summed up what I was saying. They've got rid of what makes a tank feel like a tank to me and now makes me feel like I'm playing a dps. The only thing that changes between playing a tank and a DPS now is what specific telegraphs and abilities i'm watching for on the cast bar, which isn't really a change because that changes fight to fight anyway.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bobzitto View Post
    In THIS game? Without having reached the endgame, it's hard for me to comment. But from my experience in other games, you'll never notice a tank is doing an excellent job if you're playing a DPS. Only if you're the other tank and if you're a healer. You will, however, notice they're doing a bad job due to poor positioning or using their tools the wrong way (like the 30% DR CD after a big hit and not before, or a GNB using Superbolide when they're with over half health against trash pulls).

    And I never said that tanks' focus is on DPS. I said it is a contributing factor to the group and should be paid attention to. When I tank here, my focus is still on my cooldowns and the things going on around me. Seeing what I have up and what is close to coming off cooldown so I can dictate the pace of the pulls. The thing with you and Valmarus is you're trying to apply something that is no longer true (if it ever were) to FFXIV today. Saying you have no control over how good or bad you're doing as a tank because you no longer have to struggle with enmity. There is nothing to have control over anymore. If you want to, turn your tank stance off and have fun with the hate you'll receive from your party.
    so by your definition, an excellent tank doesn't get others killed by pointing cones at them, and manages 3-5 90-120 second cool down skills. And the rest of the time they dps. I would say that means 80 % of the actions they take are about maintaining dps.

    this is fine, apparently dps is more entertaining than control or mitigation, Or rather, the tanks of this game prefer to be a dps with the responsibility of leading the group, rather than a class whose gameplay focus is control/mitigation. But then its not crazy for some players to feel like a tank is basically dps who the monsters must target, and a passive mitigation tool.

    think qbout how this is different than healers who literally spend 50-80% of their time actively preventing or recovering dmg. Even if a healer had the same max dps as a dps, they would still mostly press buttons that heal people.

    look, i personally have no problem with tanks basically being the dps that monsters hit, it adds an extra layer to dps combat. When i played eureka on my monk, and took the logoram that increased defense, and the skill that inceased enmity per action, it was more entertaining tanking to me than my warrior. But that made me realize tanking in this game is not so much a gameplay choice/style, as much as a designation of whose going to get hit most the time.
    (0)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast