Seems like we'll have to wait till 5.1 or 5.2 for SE to fix the issues with monk and the rest of the classes, lol. I really like a lot of the changes though. RoF is really good now and RoE is just amazing. The only one that I don't like is the GL refresh on Form Shift.
This change is clearly a poorly applied band-aid to the legions of players complaining about monk. It's only ever good in dungeons and honestly, I find it rather annoying that I have to spam form shift over and over. The more problematic thing about the Form Shift GL Refresh is that it completely shafted the GL refresh of RoE and Anatman, let alone 6SS. It can also trick people into not using TK in situations where it would be a dps gain (a prime example of this is E1 right before the add phase. The time it takes for the adds to hit the ground is so long that you can gain 3 or 4 stacks of GL with Anatman before you have to move). People might not like me for saying this, but I really hope SE removes Form Shifts GL refresh in future patches. I know making the class more fun for casual players is important, but from what I've seen with monk suggestions, people just don't want to deal with the intricacies of the class (even after SE made it a lot easier to keep up GL) and just want it to play like other classes while still keeping its crazy damage.
On another note, after messing with the class more and updating my
5.0 TK Rotation guide, I think the only real change SE needs to make to monk (besides getting rid of Form Shift's GL refresh) is to have 6SS give a stack of GL and for Meditation to be except from the 6SS CD timer. Add those and the class is solid.