There are so many wrong things both here and in this guide holy crap..
Someone actually simulated these out of curiosity. Here's the result. https://i.imgur.com/cTTvVOL.png
There are so many wrong things both here and in this guide holy crap..
Someone actually simulated these out of curiosity. Here's the result. https://i.imgur.com/cTTvVOL.png
Last edited by TyagoraLyehga; 07-27-2019 at 02:59 AM.
That graphs two weeks old.There are so many wrong things both here and in this guide holy crap..
Someone actually simulated these out of curiosity. Here's the result. https://i.imgur.com/cTTvVOL.png
Doesn't change the fact that your openers are just not good. The guide itself has a lot of even basic information wrong *cough*GLGives10%DamageIncreasePerStackNot5%*cough*.
This is not a good guide. This is misleading at best for those that actually want to pick up the job and this was probably not even peer reviewed in the slightest. They would've said the same things I'm saying. Thank you for the effort but you're just not there yet.
With the release of 5.05, after messing with monk and clearing a couple of Savage fights, I've made edits to the 5.0 TK Rotation guide. There are quite a few edits here and there, but they can be summed up as thus:
-There are 4 openers and 2 re-openers listed, each with an added explanation as to how they work and what works best depending on party comp.
-RoF and BH timings have changed. You want to pop the former after Twin/TS or Snap/Demo and you want to pop the latter after DK/Boot or Twin/TS a full cycle after RoF.
-Now that Savage is out and I'm taking content seriously, I've added my fflogs to the guide (even though people could look them up on their own). I'm not the best monk and things don't always go how I want them to (I mess up my rotation, I miss pot windows, lack of fight optimization, fight mechanic RNG, etc), but I at least want people to take a look and see how the rotation fairs in end-game content now that I've optimized it to this extent.
On a final note, as it seems there aren't any guides on extended openers that would work for the Neck Breaker and Break Dancer openers, I'll be taking some time to make another list of the openers for the rest of the classes. Look forward to some it! XD
Made some more changes to the openers, renamed the re-openers as "Mid-combat pot rotations", and included a link to a 5.0 Wind-Up Openers guide I recently made.
Hopefully, I can take a break from making and updating guides for a while. Hopefully...
Made some changes to the PB rotation section. Basically, it's ok to come out of PB without LF and just do two DKs for the next two cycles as the crit-LF Boot hits really hard. I've really been underestimating this when in reality, for a monk GCD, it hits like a truck. Also changed up the Shoe Shiner Opener, swapping the pot/tincture and FC and adjusting it so that there are 2 LF Boots within the the PB window.
Appreciate the guide Ox!
Just made a complete overhaul of the TK guide, now renamed the 5.0 TK Burst Guide. Made a ToC for easier navigation, along with less text explanations (I think) and more visual explanations. Also included some notes based on my experiences from E1S through E4S.
Your rotation for tk burst if you have pb is wrong.
It's showing 2 consecutive dragon kicks.Thats deffintly a dps loss.
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