I feel like OPs problem is they try to put a DoT on every single enemy before healing. Like, what?? I picked up WHM for the first time FOR Shadowbringers and I've had no issues with tanks doing massive pulls in the dungeons, even level 80 ones.
I feel like OPs problem is they try to put a DoT on every single enemy before healing. Like, what?? I picked up WHM for the first time FOR Shadowbringers and I've had no issues with tanks doing massive pulls in the dungeons, even level 80 ones.
Are you for real?
SE increasing the difficulty of healing was/would've been the only saving grace for any healer worth their salt ever since they absolutely gutted our DPS kits and gave us new arguably unnecessary healing skills, and yet here we are... (Yet another) cat girl White Mage complaining about healing being "too hard".
I used to play SCH a lot, but leveled up a WHM on NA servers (where I have about 200ms latency). I hate the class, but did it anyway because the disgusting truth is that the other two healers were mutilated so bad I couldn't even recognize them anymore, while WHM got away relatively unscathed.
Also because my American friends found my suffering funny.
So I got to the level 71 dungeon as WHM with an ilvl of about 385, and still had little to no issues keeping my tank buddy alive even after telling him to stop being a pansy and to pull wall to wall, all the while holding good DPS, and I had never even played WHM in any end game content, just pretty much read the tooltips.
Point is: Please stop asking them to dumb down healing even more, and instead increase your own performance. Thank you.
It's so weird, you find healing dungeon difficult and I find healing extreme boring as hell. Maybe you're doing something wrong and aren't using your kit effectively.
I havnt leveled whm in ShB so I dunno how potent it is in dungeon, SCH on the other hand was, imo, broken. Being able to endlessly spam art of war while healing with minimal use of gcd made runs quick and... Well not super interesting (spamming 200 art of War isn't the best fun I had)
I main Dragoon, with secondary Dark Knight. Well, for ShB I mained Dark Knight. Anyway, my point is that I do not play Healer unless I have to. I am no expert at it. But for the role quests I was forced to level my White Mage. And I am happy to say that I am pretty confident when it comes to healing now. Haven't tried EX content with it yet, but I can easily heal any of the other ShB Dungeons, even when Tanks start pulling wall to wall. I only get minor heart attacks now.
Healing only becomes a challenge when I notice that the Tank doesn't pop any of his cooldowns or is undergeared. Healing a tank with ilvl 390 gear in a level 77 dungeon took a bit more work today.
It hasn't become harder, it just feels like it because we're used to our tanks being overgeared and now they aren't. It's always like this in a X.0 patch.
Healer is my least played role and I've healed all dungeons without issue. It's extremely easy as a WHM and I only had one "oh crap" moment when a tank wall pulled when I wasn't expecting him too, but we still all lived. I barley need to gcd heal and when I do, it's cure 2. I'm almost positive I can take cure 1 off my bar and be fine until a low level dungeon.
In all fairness, while I also do think WHM is crazy easy atm...."even lv80 dungeons" is a bad comparison. Level-cap dungeons have ALWAYS been easier to heal than leveling dungeons, largely due to gear increases that get synced out in the latter.
edit: exception, of course, existed for certain lv50 dungeons when they were current content.
Above isn't a fair assessment. There are only two 'levelling' dungeons that were initially difficult due to a blatantly obvious power spike. It is unfair to call the rest difficult because some of your team (be it the tank, ie. Squishy McSprout, or DPS, ie. 'these packs take 2hrs to kill') don't have optimal gear. In that sense, any dungeon can feel more difficult due to lower overall damage and/or a tank taking above-average damage, but without said variables, they were all extremely similar in difficulty.
Without those variables, absolutely no levelling dungeon (not even in SHB without optimal gear) gave me any trouble whatsoever. The only exceptions (before the stat-squish) was The Vault and Bardem's Mettle, where even having decent/optimal gear would still result in spikiness. The Vault has since 180'd into an easy dungeon after the changes (can still be a bit spiky, but mostly just the bosses, which are easier than the trash), yet Bardem's trash (and particularly the last boss) still pack a real nasty wallop.
Meanwhile, I breezed through ShB without much issue - and the more you gear, the more "Holy" becomes your main healing button.
"And all the Hyur's say I'm pretty sage – for a White Mage!"
Try to combo your heals more. Cure II + Afflatus Solace, Cure II + Tetra, Tetra + Afflatus Solace should be your bread and butter healing combos. And Regen+Divine Benison will buy you time to cast Aero/Dia on more mobs. And for AoE, Plenary + Medica II + Afflatus Rapture (you get it @ 76) + Assize (for deeps) should be enough to make everyone full HP. And use dem lillies, because I'm sure that you'll love your Afflatus Misery dealing 50K+ damage (and taking off a good chunk of mob's HP).
And try to calm down. It is easier than you think. Once you gear up, this problem will be solved. If you had time, you can run dungeons trying to drop healer gear.
I'm not a healer main or anything. I just level it up at the start of each expansion. Honestly healing a large chain pull isn't so bad. Didn't really have any trouble with it with all my dungeon grinding.
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