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  1. #5
    Player
    Alym's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Oliver Black
    World
    Adamantoise
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SaberMaxwell View Post
    I'm of opposite mind to Tanarok. No DPS should ever be focused around an ability to heal, and in essence that is what raise is: a 25% HP heal that can only target incapacitated party members. Instead, casters should be focused on having overwhelming power: to quote Zyneste, glass cannons. I can't speak for anyone else, but when I play spellcasters, my goal is to be a destructive force of nature and not a back-up healer. IMO, SMN raise and RDM raise should be shackled or outright removed from the game, and both their damage potentials raised to compensate.
    I'm 100% with this sentiment. Imagine if MNKs and NINs had nerfed dps because they had a melee version of rescue. After progression, it would almost never be used, but the dps tax would always be paid for that ability, even when farming. SAMs and DRGs would be the only desirable melees when progression is over. Melees would rightfully throw a fit.

    Raise and casters is just as terrible feeling and kind of ridiculous to me. Why do casters have a progression caster and a farm caster? Why do no other roles have this separation (now that AST got wrecked)? Raise and its dps tax is why. Removing the dps tax would make BLMs obsolete. Giving infinite MP BLMs raise would blow SMN and RDM out of the water entirely. Removing raise as a caster ability, though, would only serve to elevate SMN and RDM.

    Simple choice, really.
    (3)
    Last edited by Alym; 07-14-2019 at 08:37 AM.