Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 153
  1. #121
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I want a new healer, but seeing as how they are on a constant struggle with healers, I'm no longer getting my hopes up. However, if they do, I'd take Chemist over Geomancer any day. Chemist could be a fresh take, while Geomancer to me seems too similar to WHM (at least how it used to be).
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  2. #122
    Player
    dustdjinn's Avatar
    Join Date
    Sep 2015
    Posts
    233
    Character
    Riku Reinhart
    World
    Balmung
    Main Class
    Astrologian Lv 90
    I'm so excited for GEOMANCER!!!!
    (1)

  3. #123
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,517
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Geomancer for healer, using water spells to heal, earth spells to shield, fire and wind spells to dps
    (2)

  4. #124
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    I like the idea of a new healer class, but I am thinking that it would interesting to make a Necromancer as a healer. The necro would be using his own life force to heal the other players, while the offensive set of skills would involve sapping energy/mana/health from the enemies to sustain the heals provided to PCs. It may even be interesting to have Life spell that brings players back quickly/cheaper than usual but adds some type of zombie effect for a limited time. Or even have a pet zombie... O.o


    Also, I like the chemist job idea, but I was thinking it could be more of a DPS role that focuses on debuffs, kind of like the FF13 saboteur role. I think it would be interesting if the job gets more use out of all those damn POTs in some way, perhaps mixing certain potions will produce random effects to mobs or PCs??

    Geomancer of course sounds like an interesting class. I liked the idea someone posted to make it a healer.
    (0)

  5. #125
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    Time Mage. Especially now that there isn't any argument left on whether Astrologian fits that role now.
    (2)

  6. #126
    Player
    VillainQueen's Avatar
    Join Date
    Mar 2019
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Yorshka Agriche
    World
    Shiva
    Main Class
    Dancer Lv 90
    Beastmaster; uses an animal pet and a whip as weapon. A (melee) DPS class.
    Trickster a mage class that uses illusions a bit like the Mesmer in GW2, weapon could be a mirror or something. Magical DPS class.
    Onmyoji, a healer that uses talismans and can heal/ buff and put debuff on the enemy, like blessings and curses. Healer class.

    Others could be Rune Knight, Puppetmaster and finally a class that is using the teased hammer as a weapon.
    (0)
    Last edited by VillainQueen; 07-16-2019 at 06:37 AM.

  7. #127
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    To be honest I would prefer no new jobs. They cant seem to balance the jobs we currently have very good. Adding more just makes it worse.
    (0)

  8. #128
    Player
    Maverick_Haas's Avatar
    Join Date
    Mar 2019
    Posts
    79
    Character
    Maverick Haas
    World
    Famfrit
    Main Class
    Reaper Lv 90
    How about a melee healer? Heal spells are obviously ranged, but attacks are melee and taking/dealing damage increases healing potency. Something interesting like that.
    (1)

  9. #129
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    Geomancer.
    (2)

  10. #130
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    Quote Originally Posted by HumanNinjaToo View Post
    I like the idea of a new healer class, but I am thinking that it would interesting to make a Necromancer as a healer. The necro would be using his own life force to heal the other players, while the offensive set of skills would involve sapping energy/mana/health from the enemies to sustain the heals provided to PCs. It may even be interesting to have Life spell that brings players back quickly/cheaper than usual but adds some type of zombie effect for a limited time. Or even have a pet zombie... O.o


    Also, I like the chemist job idea, but I was thinking it could be more of a DPS role that focuses on debuffs, kind of like the FF13 saboteur role. I think it would be interesting if the job gets more use out of all those damn POTs in some way, perhaps mixing certain potions will produce random effects to mobs or PCs??

    Geomancer of course sounds like an interesting class. I liked the idea someone posted to make it a healer.
    That's not a terrible idea, but it uses D&D/Pathfinder logic over Final Fantasy logic.

    In other games Necromancy is used for healing and raising the dead. In Final Fantasy the "Necromancy" spells are all treated as evil and anti-life. The undead take damage from healing magic and are outright killed from raise dead spells.

    Necromancy in Final Fantasy would wholly be DPS or possibly Tank. As in draining enemy health to heal themselves.

    FYI - The Final Fantasy Necromancy spells are:

    Demi - Reduces enemy HP by a percentage (probably too powerful for an MMO)

    Drain - Deals damage and self-help for the same amount.

    Doom - Percentage chance to kills target instantly - Too powerful for an mmorpg.

    Sever - Appeared as various incarnations, this turns a target into a zombie that attacks mindlessly and inflicts the zombie condition that grants the same weaknesses and advantages as undead.

    ------

    I'm a lorephile - So I want to see new things added that are derived from the existant Final Fantasy lore whenever possible.

    -----

    Some people mentioned "Advanced Classes/Jobs" and I'm down with that as an idea. There was precedent for this in the original Final Fantasy. After finding the Rat's Tail artifact for the dragon Bahamut the party was empowered to new classes.

    Warrior -> Knight (Paladin)
    Monk -> Master
    Thief -> Ninja
    White/Black/Red Mage -> White/Black/Red Wizard

    As these are all upgrades to base classes, I'd like to see something similar for the next expansion, but focused on the base jobs.

    Warrior, Paladin, Dragoon, Monk, Ninja, Bard, Black Mage, White Mage, Summoner, Scholar

    So, how I would do it, would be something like:

    (All require level 80 base class and start at level 50)

    Warrior -> Weapon Master
    Paladin -> Holy Knight
    Monk -> Master
    Ninja -> Shinobi
    Bard -> Spellsinger
    Black/White Mage -> Black/White Wizard
    Summoner -> Incarnate (basically channels summons through themselves)
    Scholar -> Philosopher

    (I had to invent names for some of these since they had no FF comparison.)

    Each would make the base job into a hybrid. Basically base class, so the abilities of the base job to 50, then new role powers from 50-level cap

    Weapon Master: Tank/Melee DPS
    Holy Knight: Tank/Defensive Buffer
    Master: Meele DPS/Tank
    Shinobi: Ranged DPS/Debuffer
    Spellsinger: Ranged DPS/Healer
    White Wizard: Healer/Ranged DPS
    Black Wizard: Ranged DPS/Offensive Buffer
    Incarnate: Ranged DPS/Defensive Buffer
    Philosopher: Healer/Offensive Buffer

    Basically the "secondary role" works in a passive manner - Similar to how jobs like Dancer are Ranged DPS/Offensive Buffer.

    So Weaponmaster would be not quite as tanky as a tank (but still tanky) but with more damage.

    Holy Knight would be not quite as Tanky, but have spells that up their, and their party's defenses.

    The Master would gain some tanky abilities. Etc etc
    (0)
    Last edited by HWalsh; 07-16-2019 at 11:01 AM. Reason: Accidentally hit reply

Page 13 of 16 FirstFirst ... 3 11 12 13 14 15 ... LastLast