Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Camouflage is meant to be paired with another cooldown so you you usually will pair it with heart of stone meaning you got a 20% mitigation with a 50% chance of an additional 15% reduction. Now look, I would rather it be a flat 100% chance to parry to remove the RNG aspect of it, but if you are complaining about not having the cooldowns for tankbusters that means one of two things.

    1) You are waisting CDs and using too many.

    2) Your OT isn't helping with your tankbusters, which is unexcusable now that every tank has a skill to help thier partner tank.
    (1)

  2. #12
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    When will people realize that camouflage is a free defensive cooldown? It's meant to be used as filler for auto attacks and should be paired up with a heart of stone. Heart of Light can also be used to mitigate busters or magical aoe. They aren't even the worst defensive tank, that would probably be paladin due to them having the least amount of mitigation and they have absolutely no self healing via weaponskills or oGCD, clemency shouldn't even be mentioned here, it is a big dps loss.
    (2)

  3. #13
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Stormbrand View Post
    When will people realize that camouflage is a free defensive cooldown? It's meant to be used as filler for auto attacks and should be paired up with a heart of stone. Heart of Light can also be used to mitigate busters or magical aoe. They aren't even the worst defensive tank, that would probably be paladin due to them having the least amount of mitigation and they have absolutely no self healing via weaponskills or oGCD, clemency shouldn't even be mentioned here, it is a big dps loss.
    Thank you someone understands! Auto attacks deal the most damage to the tank over the course of a fight. Aurora, brutal shell, and camo are all crazy good when it comes to that. It would still be nice for a buff to camo to either 100% parry atleast.
    (0)

  4. #14
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I think there's an issue with GNB's kit being clearly weaker than others in regards to taking on tank busters, without a short cd invuln to make up for it and that together with 2 of it's unique cooldowns being shareable, makes it rather unwanted in the MT position. Right now you need to rely more on Nebula and Rampart for TBs while WAR and DRK can spend theirs more on autos and while PLD technically suffers from the same issue, they already have passive block providing constant fluff mitigation.

    I think most importantly, Heart of Stone should get bumped up to 20% while used on yourself.

    Camouflage is a decent cd for autos, but I'd like the parry chance changed to 100%. This would make it reliable for physical tank busters, making it a counterpart to Dark Mind, while still giving a little bit of fluff mitigation in fights with zero physical damage, unlike old Raw Intuition which became pure Shake it Off fodder in o5s or while tanking Omega F.

    Aurora honestly is fantastic the way it is and having it be a regen rather than straight up mitigation feels refreshing. It also synergizes well with Superbolide due to it's true invulnerability effect.

    Superbolide is perfectly fine and I've used it to great effect on trash packs, you simply need to warn your healer that you want to use it so they don't heal you until you're at that 1HP. Then they can calmly get your health up with sustained heals thanks to the 8 second invulnerability. Using any of the invulns unplanned and at high HP is already wasteful(yes, even Hallowed), so I don't see any issue with it.

    Brutal Shell's shield is really just extra healing potency disguised as something else. The actual effect is literally equivalent to Soul Eater(150+150=300). It's not bad, it's just not anything special - it's on par with the other self sustain combos and that's perfectly fine, just don't think the shield is something it's not.
    (0)

Page 2 of 2 FirstFirst 1 2