Quote Originally Posted by Sonosan View Post
Aurora:
Considering that from max MP a Paladin can cast 5 successive Clemencies with no cooldown to speak of (not that they ever would or would want to), I find GNB's Aurora -- which is equivalent to roughly one clemency and sits on a 60 second cooldown -- to be pretty lackluster. However I don't recommend changing the cooldown for Aurora to compensate; I would recommend changing Aurora to consume a cartridge and maintain a cooldown equal to the effect of Aurora's regen (18 seconds) so that ability can't be stacked by one GNB. As it stands abilities such Bloodfest act as basically just a DPS dump and would have zero utility in a defensively hectic situation. Furthermore GNB's cartridge system has already been criticized for being too simple and bare-bones. Integrating at least one defensive ability into GNB's cartridge system would make the decision making of spending cartridges much more meaningful -- because as of right now it's not at all.
Lastly, I would also advise that any over-healing done by Aurora be stored in a shield. Heals right now can feel pretty bursty, and if I've recently popped Aurora and am healed to full, then that's a waste of 60 second cooldown. Allow this shield effect to be transferable to party member for an appropriate period of time with HoS.
Paladin spending MP and GCD time on Clemency is hurting his own DPS by a really really big number, both abilities are not even comparable.
Aurora is a much better ability than clemency, because it is free of cost oGCD that does not hurt to use.
Aurora is only comparable with War Equilibrium.