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  1. #1
    Player
    Sonosan's Avatar
    Join Date
    Mar 2018
    Posts
    6
    Character
    Sono Ran
    World
    Midgardsormr
    Main Class
    Samurai Lv 70

    GNB Defensive Changes

    While I honestly find the DPS aspect of GNB's toolkit to be pretty awesome, I have some reservations about GNB's defensive utility, especially when compared to the other three tanks. While GNB is privy to the most defensive mitigation CDs with Camouflage and Heart of Stone, I often feel like I'm dead in the water when any of my defensive CDs are not up. I'm not necessarily opposed to the idea of this being GNB's unique defensive playstyle, but I believe there should be a few tweaks to some of these tooltips to make it so I feel like less of a burden on my healers.

    Camouflage
    I'm not sure if an increased parry rate would help much here; I know many would just do away with the parry rate entirely for something more generally useful. However the 10% mitigation for twenty seconds every 90 seconds isn't terrible. As of right now I find myself using after my first use of HoS as I can ride that twenty second buff until my second HoS is up. I feel like maybe just a reduced CD would make the ability somewhat more attractive. At the least I don't think it should share the same CD as Rampart, as it definitely feels inferior to rampart.

    Heart of Stone/Brutal Shell
    Simply put I feel as though Heart of Stone should be increased from a 7 second buff to a 10 second buff. Its 25 second CD is 10 seconds longer than The Blackest Night and definitely less useful, especially with regard to tank busters on boss encounters. Paladin's sheltron is also better in that it's more readily available and by level 80 is a six second block buff -- and is a part of a defensive toolkit vastly superior to Gunbreaker's. The 15% buff is still welcome all the same, and also promises good OT utility in that it can be applied to anyone in the party.
    However I find the added effect of applying brutal shell onto a secondary target to be one of the least exciting aspects to any tooltip in this game. Brutal shell itself is not exciting. I understand its parity with Souleater or Riot Blade or Storm's Path, but it simply does not make a meaningful difference in combat. Certainly I could never see myself going out of my way to apply HoS onto a party member in order for them to get a shield that's worth approximately 3% of my total health.
    That being said I'm not sure what to do with brutal shell. My only idea is that the effect could be applied through some other skill/skills so that shielding as a GNB is an active party of your defensive rotation.
    (0)

  2. #2
    Player
    Sonosan's Avatar
    Join Date
    Mar 2018
    Posts
    6
    Character
    Sono Ran
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Aurora:
    Considering that from max MP a Paladin can cast 5 successive Clemencies with no cooldown to speak of (not that they ever would or would want to), I find GNB's Aurora -- which is equivalent to roughly one clemency and sits on a 60 second cooldown -- to be pretty lackluster. However I don't recommend changing the cooldown for Aurora to compensate; I would recommend changing Aurora to consume a cartridge and maintain a cooldown equal to the effect of Aurora's regen (18 seconds) so that ability can't be stacked by one GNB. As it stands abilities such Bloodfest act as basically just a DPS dump and would have zero utility in a defensively hectic situation. Furthermore GNB's cartridge system has already been criticized for being too simple and bare-bones. Integrating at least one defensive ability into GNB's cartridge system would make the decision making of spending cartridges much more meaningful -- because as of right now it's not at all.
    Lastly, I would also advise that any over-healing done by Aurora be stored in a shield. Heals right now can feel pretty bursty, and if I've recently popped Aurora and am healed to full, then that's a waste of 60 second cooldown. Allow this shield effect to be transferable to party member for an appropriate period of time with HoS.
    (1)

  3. #3
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    I wouldn't recommend any of these changes. Made it to 80 and honestly can wall to wall pull with a TRUST and be absolutely fine despite the ridiculousness of them single targeting everything. You just got to manage the CDs better and work the class to its fullest to be able to pull it off.
    (4)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  4. #4
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    You can't just compare the recast times of HoS and TBN as TBNs use is also gated by a MP cost.
    (2)

  5. #5
    Player
    Sonosan's Avatar
    Join Date
    Mar 2018
    Posts
    6
    Character
    Sono Ran
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Rhais View Post
    You can't just compare the recast times of HoS and TBN as TBNs use is also gated by a MP cost.
    Unless you're overusing Flood/Edge of Shadow, MP shouldn't be problem. Furthermore, it's easy to anticipate the flow of tank busters in a fight so that even if you are trigger happy, you can manage CDs to have enough MP for an upcoming tank buster.
    (1)

  6. #6
    Player
    PonifiedBeast's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    37
    Character
    K'ym Bhoyo
    World
    Mateus
    Main Class
    Warrior Lv 90
    My biggest gripe is parry is still physical attacks only. If it did magical as well, I wouldn’t mind the 50% parry rate.
    (0)

  7. #7
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Aurora is off GCD and costs 0 resources, it's perfectly fine.
    (1)

  8. #8
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    The only thing that needs to be changed is the parry on camouflage. Everything is is FINE! If you can manage your cooldowns properly you will be FINE!
    (0)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Sonosan View Post
    Aurora:
    Considering that from max MP a Paladin can cast 5 successive Clemencies with no cooldown to speak of (not that they ever would or would want to), I find GNB's Aurora -- which is equivalent to roughly one clemency and sits on a 60 second cooldown -- to be pretty lackluster. However I don't recommend changing the cooldown for Aurora to compensate; I would recommend changing Aurora to consume a cartridge and maintain a cooldown equal to the effect of Aurora's regen (18 seconds) so that ability can't be stacked by one GNB. As it stands abilities such Bloodfest act as basically just a DPS dump and would have zero utility in a defensively hectic situation. Furthermore GNB's cartridge system has already been criticized for being too simple and bare-bones. Integrating at least one defensive ability into GNB's cartridge system would make the decision making of spending cartridges much more meaningful -- because as of right now it's not at all.
    Lastly, I would also advise that any over-healing done by Aurora be stored in a shield. Heals right now can feel pretty bursty, and if I've recently popped Aurora and am healed to full, then that's a waste of 60 second cooldown. Allow this shield effect to be transferable to party member for an appropriate period of time with HoS.
    Paladin spending MP and GCD time on Clemency is hurting his own DPS by a really really big number, both abilities are not even comparable.
    Aurora is a much better ability than clemency, because it is free of cost oGCD that does not hurt to use.
    Aurora is only comparable with War Equilibrium.
    (4)

  10. #10
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    change the name of the thread from "changes" to "mega buffs"
    (0)

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