Firstly, my apologies to NoctisUmbra, I mistook a comment of another poster for his. Must be something about us all having the same hairstyle. (o.x )

With that said, on to the posting!

It is widely agreed upon that Warrior is a 10/10 at this time, and I have not made reference to it as needing any kind of adjustments in my posts (other than boosting Parrying activation rate). What struck me as peculiar was the following item:


Divine Veil: Great way to assist melee DPS in Ifrit, which are otherwise not very viable for the most part.
Never until now have I thought that melee DPS were not viable at Ifrit. It is quite viable to beat Ifrit with three LNC, or two LNC and a PGL, or maybe two PGL and a LNC. (I have yet to attempt that last formation). DRG and MNK are more difficult to work with.

In saying that melee DPS are not viable, you underscore one of my own points, sir, in that locking away access to defensive abilities heretofore common to everyone have weakened those Jobs. If you thought melee DPS was not very viable before, it must be less so now. I am confused by how you can state that the Jobs are perfectly viable, while stating that the classes that came before them were not, for this particular battle.

Paladin is another concern for me, because we've lost maximum HP in exchange for - supposedly - greater defensive abilities. Holy Succor is indeed awesome, but in terms of using it on ourselves, it's really something that we already had - the ability to Cure ourselves, only we are now able to cure more at a time, for much more MP. Hallowed Ground is the only actual defensive enhancement Paladin has received, and lopping off a couple hundred HP in exchange for twenty seconds of physical invulnerability every fifteen minutes is not a particularly beneficial, or logical exchange. A trait that grants a small dLVL bonus to the Paladin? That is a defensive enhancement.