Quote Originally Posted by Eagleheart View Post
Jobs themselves are less utilitarian in particularly difficult situations, ostensibly when they should be at their finest. Saying thereafter that they arer dependent upon another class to achieve reasonable functionality in a difficult situation again only furthers my point. As simple a change as not locking off access to Stoneskin or Sentinel is sufficient to address the problem, or removing the HP penalty on Jobs compared to Classes.
You do understand that this is precisely how the devs informed us the situation would be before the jobs came out.

They stated jobs would be more group oriented for there combined utility benefits, and classes would be more beneficial to low man/solo situations. Essentially displaying that the difference between jobs and classes is working as intended.