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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    you do realize that thm has the same number of hate reducing abilities as blm right? yes, they both have 2. thm has 2 that are cross classed and blm has one ability of their own and 1 cross classed. don't try to act like a blm has all these hate reducing abilities and thm does not.

    i've parsed with both my blm with all its abilities and compared it to my thm with its cross class abilities. in ifrit i did a grand total of 1500 less damage on my thm, but as a thm i was also keeping up protect and stoneskin while just nuking as blm. so during the entire fight i did a total of 1 combo less damage on thm while keeping up buffs on the other party members. i'd say that is pretty close to even.

    to each his own. i guess you never realized how to play thm. i guess you are right and everyone figures things out at their own pace.
    What is this 2nd ability you are referring to?
    (0)

  2. #2
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    you do realize that thm has the same number of hate reducing abilities as blm right? yes, they both have 2. thm has 2 that are cross classed and blm has one ability of their own and 1 cross classed. don't try to act like a blm has all these hate reducing abilities and thm does not.
    BLM has: Freeze, Chameleon, Quelling Strike

    THM has: Chameleon, Quelling Strike

    Am I missing one for THM? Seriously asking, my memory isn't too good.
    (1)

  3. #3
    Player
    Masamune1004's Avatar
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    Jun 2011
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    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Before the patch the Ifrit runs i did with my LS averaged about 15-20 minutes, now we get short order kills easily, even with members who are new to the fight. But yeah, I'm sure jobs are completely useless now.
    (3)

  4. #4
    Player Eagleheart's Avatar
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    Oct 2011
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    Right behind you with a Wiffle-Bat of Commonsense +3
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    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    You said that classes were better at Ifrit than jobs. That would make jobs useless for Ifrit, no? It seems to me like you tried Ifrit once with jobs, lost, and just assumed classes were better. It is easier to beat Ifrit with jobs, it just involves a different strategy.
    No, sir. I said that classes were more survivable in high-damage situations in comparison to several Jobs, and that it seemed inconsistent with the stated intent for the Job system. (o.x )

    Ifrit and Moogle's super attacks are two examples that I used to illustrate my point about the incapacity of certain Jobs to endure extreme attacks, and how existing countermeasures, like DRG's massive -enmity on AF, are actually of little to no benefit in those situations. It is a consideration not only for existing content, but things down the road, as well.

    Not responding to agree, disagree or even comment on your post any more than to thank you in regard to your writing style. Well-spoken, coherent, punctuated, substantial - basically all of the above. Thank you, sir.
    (_ _ ) [/bow]

    Thank you ! (^.^)/
    (1)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eagleheart View Post
    Ifrit and Moogle's super attacks are two examples that I used to illustrate my point about the incapacity of certain Jobs to endure extreme attacks, and how existing countermeasures, like DRG's massive -enmity on AF, are actually of little to no benefit in those situations. It is a consideration not only for existing content, but things down the road, as well.
    Pointed out in my earlier post that Ifrit and Moogle's super attacks pose no threat to jobs.
    (0)

  6. #6
    Player Eagleheart's Avatar
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    Oct 2011
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    Right behind you with a Wiffle-Bat of Commonsense +3
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    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Pointed out in my earlier post that Ifrit and Moogle's super attacks pose no threat to jobs.
    I realize that. I was also speaking in reference to future, but I think that there is another way of looking at the matter, and so, I had another question I wished to pose to you. (O.o) You mentioned earlier that your LS took 15-20 minutes to bring Ifrit down pre-1.21.

    Is it not possible that you are partially conflating the damage potency of the Jobs themselves with improvements in equipment and food? Electrum Gorget is cheap with +25 ATK, a marked improvement over anything available in 1.20, and the +stat rings are also considerably above the previous maximum attainable bonuses available from rings. Further, one can have those bonuses at the same time, unlike in 1.20, where you were limited in accessories equippable at once.

    There is also a large increase in available healing potency magic, and AF, while a bit low in some departments (DRG Body) also offers very noticeable increases over standard gear in 1.20, for some classes, in slots that they could not previously derive damage bonuses from (Head for instance, unless one had a Paragon's Crown.) DRG and MNK both have excellent damage options in the Head slot now, and WAR's cannot be discounted either.

    Food is also much more potent now, especially mage food. Pastry Fish offer a maximum of +33 potency to offensive magic, and the more familiar Blood Currant Tart offers +24 now. Offensive medicines like Hi-Potion or Mega-Potion of INT are exceptionally good. In fact, I think I will distribute a few at our next Ifrit run and see how that goes. o.0 A Mega-Potion of INT offers +40 INT and +80 Magic Attack potency. Magic accuracy rings are now available, cheaper than pre-patch, with greater bonuses than were previously obtainable. The elemental potency torques available now far outstrip previous options, +10 potency, +20 specific element potency. (o.0 ) These are points that cannot be dismissed out of hand with regards to your group's improved kill time. Also, all of these things are available to classes, as well.

    Perhaps your group should try Ifrit with classes again, and see if they rival the damage output of the Jobs. O.o
    (1)
    Last edited by Eagleheart; 03-14-2012 at 02:17 PM.

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eagleheart View Post
    I realize that. I was also speaking in reference to future, but I think that there is another way of looking at the matter, and so, I had another question I wished to pose to you. (O.o) You mentioned earlier that your LS took 15-20 minutes to bring Ifrit down pre-1.21.

    Is it not possible that you are partially conflating the damage potency of the Jobs themselves with improvements in equipment and food? Electrum Gorget is cheap with +25 ATK, a marked improvement over anything available in 1.20, and the +stat rings are also considerably above the previous maximum attainable bonuses available from rings. Further, one can have those bonuses at the same time, unlike in 1.20, where you were limited in accessories equippable at once.

    There is also a large increase in available healing potency magic, and AF, while a bit low in some departments (DRG Body) also offers very noticeable increases over standard gear in 1.20, for some classes, in slots that they could not previously derive damage bonuses from (Head for instance, unless one had a Paragon's Crown.) DRG and MNK both have excellent damage options in the Head slot now, and WAR's cannot be discounted either.

    Food is also much more potent now, especially mage food. Pastry Fish offer a maximum of +33 potency to offensive magic, and the more familiar Blood Currant Tart offers +24 now. Offensive medicines like Hi-Potion or Mega-Potion of INT are exceptionally good. In fact, I think I will distribute a few at our next Ifrit run and see how that goes. o.0 A Mega-Potion of INT offers +40 INT and +80 Magic Attack potency. Magic accuracy rings are now available, cheaper than pre-patch, with greater bonuses than were previously obtainable. The elemental potency torques available now far outstrip previous options, +10 potency, +20 specific element potency. (o.0 ) These are points that cannot be dismissed out of hand with regards to your group's improved kill time. Also, all of these things are available to classes, as well.

    Perhaps your group should try Ifrit with classes again, and see if they rival the damage output of the Jobs. O.o
    It wasn't me who said it took us 15-20 minutes pre-patch.

    I'm well aware of the gear and food/medicine buffs and I'm sure the play a role but there are very clear advantages to jobs atm that outshine simple food buffs:

    MNK
    Fists of Wind: Not only is Ifrit weak to wind, but Fists of Wind grant a 40% decrease to WS cooldowns with AF on as well as a very potent movement buff to make it very easy for them to escape eruptions. MNK deals a crapton of damage just due to this buff alone for Ifrit. For Moogle the extra movement speed is appreciated as well while the elemental fists stil serve the basic purpose of damaging through the armor of Whiskerwall and Ruffletuft.

    Hundred Fists: May be a 15m skill, but that's once per Ifrit and in a fight where animation lock can mean death, dishing out a ton of damage via AA alone is priceless.

    BLM
    Freeze: Even i didn't expect the enmity down to be so potent, and I don't know exactly how it is calculated, but this is one strong and relatively quick Ancient Magic spell that reliably brings you back down to green enmity. For a DD that often deals with enmity ceilings moreso than dps ceilings, having this every 2min to rotate with the 3min Chameleon is priceless.

    Convert: Get past the enmity ceiling with effective use of Freeze and Chameleon, and you'll quickly find that your MP becomes your next wall. In a fight like ifrit especially, where you don't have to worry about any adds and the stage hazards are predictable and avoidable, Convert provides for a very nice way to regain a ton of MP to continue bursting. Speaking of Burst, Convert > Burst during a combo is quite nice and the most effective use of that AM. For Moogle, whike using it may be trickier and more dependent on communication with WHMs, nobody can deny the utility of restoring MP in that fight.

    WAR
    Amazing choice for a tank at the moment, especially versus single target bosses.

    Antagonize: Another buff to enmity to rotate with Sentinel.

    Collusion: Priceless source of large enmity if communicated well.

    Vengeance: Bosses tend to hit you harder than you hit them. Giving them a taste of their own medicine is always a treat. Time it with Ifrit's swipe and boost damage directly.

    Might Strikes: A constant stream of criticals. Get to 3k TP and turn this on. Go apeshit. Massive damage + massive hate.

    PLD
    Tank with its own WHM.

    Divine Veil: Great way to assist melee DPS in Ifrit, which are otherwise not very viable for the most part.

    Holy Succor: See above. Also, heals a large amount when PLD casts on self as well.


    Those are some things off the top of my head that speak directly about jobs and their utility without getting into gear.

    If we wanna talk gear, it may be best to look at the stats on the Darklight sets. Those are job-only, and some pieces look to be better than anything achievable through other means.
    (0)
    Last edited by NoctisUmbra; 03-14-2012 at 02:51 PM.

  8. #8
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Before the patch the Ifrit runs i did with my LS averaged about 15-20 minutes, now we get short order kills easily, even with members who are new to the fight. But yeah, I'm sure jobs are completely useless now.
    It was not implied that they were useless, sir. (o.x )
    (1)
    Last edited by Eagleheart; 03-14-2012 at 01:32 PM. Reason: Added a comma. :X

  9. #9
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eagleheart View Post
    It was not implied that they were useless sir. (o.x )
    You said that classes were better at Ifrit than jobs. That would make jobs useless for Ifrit, no? It seems to me like you tried Ifrit once with jobs, lost, and just assumed classes were better. It is easier to beat Ifrit with jobs, it just involves a different strategy.
    (1)
    Last edited by Masamune1004; 03-14-2012 at 01:05 PM.

  10. #10
    Player
    Catharsis's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Could you please explain to me the meaning of "O.o"? I'm sure it must be of profound importance, otherwise you wouldn't feel the need to repeat it so many times.
    (1)

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