TL;DR: It's good for pugging and bad for min/maxing.
Except the context is irrelevant in this case? Because you're always going to be using lucid dreaming on CD same with aetherflow and assize, not mentioning thin air which is 3 tics of mana or lightspeed. Piety scales just fine. All you said was "Piety is worthless because you're always going to be at an mp loss." I'm pretty sure everyone already knows that, that's why mana management skills exist in the first place. Piety wasn't meant to replace mana management skills it was meant to supplement them. Combined with your mana management skills piety scales completely fine I think you just wanted lucid level numbers on what's essentially a passive.
Looking closer at other stats even if it was only 1 point per 22 points it's still fair when compared to the other stats considering it works every time every 3 second at a 100% rate of 100% power and no variation.
Approximately every 11 points of Crit above 364 will grant +0.1% increased Crit chance and +0.1% increased Crit damage. You start with a base 5% crit chance with your crits doing 140% additional damage.
Roughly every 4 points of Direct Hit above 364 will grant +0.1% to strike a Direct Hit, dealing 125% of normal damage. A Direct Hit can also Crit!
Roughly every 17 points of Determination above 292 adds +0.1% to the Determination damage modifier.
Spell speed breakpoints depend on the base cast time of your spell. For example, you will need approximately 67 spell speed above 381 to reduce the cast time of a 2.5s spell by 0.01 seconds. But a smaller amount is enough to speed up a 3s cast.
Rather than reducing the time between swings, skill speed increases the damage of your auto-attacks, with roughly 17 points above 364 granting +0.1% additional damage. Spell speed does something similar for dots.
Every 14.5 points of Defense grants about 0.1% damage mitigation at level 70.
Parry no longer exists in Stormblood, replaced by Tenacity. Roughly every 22 points of Tenacity above 364 grants tanks +0.1% additional damage and reduces damage taken by an additional 0.1%.
the only thing remotely compareable is defense and det and there are down times in both of those. And you can clearly see that because of dets high uptime it is one of the more costly stats.
So when you tell me that 1 mana per 22 which is literally 0.01 of 10,000 and that context matters on something that works every 3 seconds as long as you're alive and not capped on mp all I hear is, "I'm sorry I can't do math could you please repeat that?" And in the nature of fairness you literally need 10x the normal the amount of piety to get the same as the other stats mentioned above. Though this is likely because there is a hard cap on mana right now, honestly though it's still fair.
In a 10 minute fight recovering 320 mana per tic(2560(25 sec)) you'll recover a total of 61,440 naturally without any aid from any other form of mana management skills. Most fights last around 11 minutes when enrage hits too.
At the base 200 you would get 40,000 over 10 minutes but with piety being in everything it would probably be about 45-48 maybe even low 50s. This mana right here is the difference between the heal the wipes that party and the heal that saves the party. Honestly though you don't need piety currently at all if you run with a good group that knows how to not get hit in the face. It just helps with pugs and mitigating being punished for recovering other peoples or your own mistakes. Which is the large majority of the populace.



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