Should be Impact as 2s cast like Jolt and Verthunder 2 and Veraero 2 are the 5s casts. It's weird how it's backwards. Scatter and Impact are basically Joltga.


Should be Impact as 2s cast like Jolt and Verthunder 2 and Veraero 2 are the 5s casts. It's weird how it's backwards. Scatter and Impact are basically Joltga.



-Reduce DWT/FBT recast time to 45s or 50s
-Give Energy Drains two charges and allow 4 stacks of Aetherflow
-Increase Outburst to 80 potency
-Increase Energy Siphon to 60
-Add Egi DPS boost to DWT
-Add an additional effect to Demi-Bahamut that spells have a % chance to upgrade Wyrmwave to Flare or add back the option that actions cause wyrmwave.
-Increase the damage of Egi Assaults:
* Egi Assault 1 changes
Crimson Cyclone deals fire damage with a potency of 200. Charges at enemy (Gap
Closer)
Aerial Slash deals wind damage with a potency of 100 to target and all enemies nearby
it.
*Egi Assault 2 Changes
Flaming Crush Deals fire damage with a potency of 100 to target.
Additional Effect: Fire damage over time
Potency: 15 Duration: 30s
Slipstream deals wind damage with a potency of 40 to target and all enemies nearby it.
Additional Effect: Creates a windstorm centered around the target, dealing damage to any enemies who enter
Potency: 15 Duration: 30s
Increase the radius of Slipstream's Gale Enforcer ground targeting
Enkindle Changes
Aerial Blast Deals unaspected damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Inferno deals fire damage with a potency of 500 to target.



Minor nitpick, but since Aerial Blast is tied to Garuda-Egi, then it should be Wind-aspected damage instead.
Of course, that may become moot once they implement proper Egi glamours (thus, their Enkindles changing into their associated aspects) in the future.
Other than that, those are conceptually sound ideas.
Last edited by Exodus-E; 07-15-2019 at 06:27 AM.


Okay but... why?
Personally I enjoy it more that we cast V2 into Impact, since while it's not much, it gives some subtle distinction between the single-target and AoE rotations. If it was just "drop Jolt for Scattempact and V1 for V2", then you may as well drop all the extra buttons for a stance that reduces all damage to make all spells cleave... which would just be boring. Not "spam Scatter" boring, but still boring.
Plus the current setup makes Impact feel more... Impactful.
Last edited by Archwizard; 07-15-2019 at 08:11 AM.
Just about everything with RDM's kit seems designed with a specific purpose in mind, but then there's Fleche and Contre. I wish there were more to them than "press these on cooldown".

Yes and no. In the resistance meta they would have been great for additional effect: add piercing resistance down, but they serve their purpose as our physical burst. Don't really need a skill to have a purpose if its sole existence is ME SMASH AND ME SMASH GOOD.
Half our skills serve a redundant purpose of gaining white and black mana. Just a reflection of each other.
In my opinion, we could use a skill or two more, since we have much more button space than before. The only 4.x skill that needs re-evaluated is acceleration. The "Uh there was a 50% chance that your skill was gonna work anyways" button [20% on verholy/flare but w/e.]
#bringbackApocandaUsefulErase
I really want corps-a-corps to generate charges so it can be used for mobility instead of just our melee combo.


RDM should either have its damage increased or the costs of their spells reduced.
The current RDM has garbage DMG and the raise utility is only virtual because if you attempt to raise two people you are instantly oom.



I can’t speak for Red Mage as it’s still at 70, but from the time I’ve spend at lv80 on Summoner I’ve mostly enjoyed how it plays. It can feel stressful trying to manage the number of oGCDs, particularly if you’re trying to use up Egi Assault charges for Ruin IV stacks.
But Phoenix is a great addition and I love that we don’t have as much downtime between our ‘job’ mechanics than before.
It does strange how Aetherflow now works separately from Trance, though maybe because I’m so used to how it was before. I really like the effect of Everlasting Flight; I don’t know if it’s any good (from what I remember it’s a 600 potency heal altogether), but it feels really cool to have some unique party utility, even if turns out not to be massively useful
I always forget that you can use Aetherflow during Trances now (though I’ve kinda been assuming that Aetherflow is to fill the downtime between trances
Lastly, I still don’t really understand the kind of situations I’d use Titan-Egi in. The HP shield is nice, but since it only affects the Summoner I don’t feel like there’s much value in it. In solo play it feels like you’d be better off just using Garuda to kill the enemy quicker, and in party play you shouldn’t really be taking damage that the healers haven’t already prepared to heal with using oGCD. Swapping from Garuda to Titan, using Egi Assault I, then back can feel like you’ve got a ton to do but not enough time to do it
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