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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kurando View Post
    I did get DNC to lvl 80 though still I think there are one too many processes, perhaps at least Fan Dance III could be guaranteed or maybe something else (without resorting to Flourish). Rising Windmill and Bloodshower also require you to have targets around you (to proc) so sometimes you have to time these to avoid aoes and whatnot. We get Flourish every 60secs which is all good, and yeah we can end with a lot of Espirit being generated at times but there is a lot of RNG without a doubt and RDM at least has reliable burst damage when you get it.
    DNC has reliable burst as well if you know how to manage your Feathers and line up everything into a Technical Finish/Devilment window. Ideally, you hold 3 feathers for then and Flourish, meaning you're guaranteed at least 3 Fan Dance Is and all 5 Flourished procs in that 20 second window (it's also very likely you'll get more Feathers simply from using your Flourished procs. You also hold Saber Dance until 80 Esprit, and you will always be guaranteed at least 2 or 3 Saber Dances within TF+Devilment simply due to the amount you're getting from your party. If a person is failing to manage their resources and line things up with their burst window, of course everything will fall flat. That is true for any job.

    Rising Windmill and Bloodshower are easy enough to manage once you get used to content and knowing where you can move to safely avoid AOEs. Sometimes they may not hit every mob in a trash pack if you're required to move, but as long as they hit one you'll keep your proc chance.

    The RNG doesn't bother me. But, again, I mained BRD in Stormblood, which was fairly RNG heavy. They didn't even have a reliable burst that could be controlled like DNC with force proccing - we either had super amazing opener with 2~3 Pitch Perfects and a Barrage Refulgent or super trash opener with 1 Pitch Perfect and a Barrage Empyreal. DNC has more control over its burst by comparison, in my opinion, and DNC's proc rate (50%) is the same as RDM's VerRNG, if I'm not mistaken.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ceallach View Post
    snip.
    See my previous post. I just don't want DNC going down the SB MCH route of RNG having too much control on your burst.

    Quote Originally Posted by Ceallach View Post
    Curing Waltz should probably not be based on Mind when you're a DPS.
    Isn't it based on the job's primary stat like Second Wind, so DEX for Dancer? (I mean if it was based on Mind it would restore less than SMN's Physick as the potency is lower than that spell and Waltz definitely restores more!).
    (0)

  3. #3
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    As for DNC in comparison to SB MCH, I don't think there is a comparison. Like, I can see why you'd be concerned, but from playing both it and SB MCH, the difference while similar at a glance are like night and day in practice. You always have a combo to do, even if you're getting no procs. This alone, to me, makes a world of difference in the feel. The fact that the procs aren't technically part of the combo further eliminates the problem from SB MCH where you had to get the first proc just to have a chance at proccing the last part of the combo. Flourish also feels far better and provides far more than the awkwardness that was Reload/Ammo on MCH. The only issue I have with DNC right now, aside from my own stupidity making me dash off arenas, is it kinda feels like Saber Dance should also have a 50% chance to generate a fourfold feather, since using it takes away from your chance to generate flourishes/feathers. But that's less of a complaint and more just something that feels like it'd be a QoL improvement. I'm fine with how it is now. It just feels to me like it'd make more sense for it to have that chance to give a feather.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #4
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    My opinion on Dancer is... it's fun!
    I played Machinist during heavensward, so I'm also comfortable with those 50% chance proccs. I even like them a lot and prefer those to any fixed 1-2-3 combo/rotation that many other jobs are based on.

    On a side note though: You are definitely going to be a 'glorified push-up bra', because that is what support oriented jobs are supposed to be. They can manage on their own, but they really shine when buffs are aligned to other party member's burst phases.

    I read something in a different dancer thread that made a good point:
    Dancers will be loved by raid groups who know what they are doing, time their buffs together and play organized. On groups where everyone does its own thing they will however be wasted potential.
    (0)

  5. #5
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I was a bit disappointed tbh, I stopped at 70 it just wasn't all that fun to me.
    Something that really bothered me tho was how the animations are cancelled when you move in certain direction o_o.
    You have all of these great looking animations but then you move and they just end immediately, it really bothered me.
    Especially since they're supposed to be dancers so the animations actually playing out is a lot more important imo.
    (0)

  6. #6
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    I was a bit disappointed tbh, I stopped at 70 it just wasn't all that fun to me.
    Something that really bothered me tho was how the animations are cancelled when you move in certain direction o_o.
    You have all of these great looking animations but then you move and they just end immediately, it really bothered me.
    Especially since they're supposed to be dancers so the animations actually playing out is a lot more important imo.
    The only animation I've seen get cancelled by movement is, ironically, Peloton.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  7. #7
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by YanderePrincess View Post
    The only animation I've seen get cancelled by movement is, ironically, Peloton.
    i think they might be useing legacy movement where when you try to go backwards your char does slower backsteps rather than doing a 180 and running.since the backsteps cancel animations... i think been a while since i used legacy movement
    (0)

  8. #8
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    You can stack 3-4 stacks of proc between Technical Step, so it is a good things to keep them until your burst time, to bad tho is that you still have to rely on RNG for the last feather to proc during that phase.
    So your DPS rely mostly on this, you can deal massive amount of damage in less than 10s but you can also do crappy amount of damage too.
    it can get messy when you have to keep an eye on proc, while keeping an eye on the battlefield, while keeping an add on your buff timer...
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I’ve absolutely loved Dancer. The weaponskills look great, there are so many ways to support the party, and RNG procs don’t bother me, maybe since I was previously Bard main.

    Speaking of Bard, compared to Dancer it feels like a hot mess. There’s barely anything to do outside of waiting for procs and spamming Quick Knock, you have very limited support options, and you don’t even get a job gauge until level 80. Plus the vast majority of your animations still clip into each other, resulting in things like shooting an arrow the enemy mid spin while facing away from them, or no arrow being present during the shooting animation (minor complain I know lol, but the point is that Dancer animations all flow pretty well together)

    As a Dancer I can save up my procs for a burst, use them immediately if I have Flourish ready or ws procs. When Flourish is on cooldown, I still have steps to support the party with, Samba and Waltz for utility, Devilment for the damage boost. I never feel like I’m locked out of my support options by cooldowns or redundancy (not having a reason to use them), which I think really make it feel like both a ranged DPS and a support.

    The way I see, Dancer is the job for ranged who want to play as support. Machinist is the job for ranged who would prefer more of a focus on damage.

    Bard is the job for...people who like archers I guess? Dancer offers so much, as does Machinist (not that I can speak from personal experience).

    Tl;dr: if you want to see how good Dancer is, just look at how lame Bard is right now
    (0)

  10. #10
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Connor View Post

    Speaking of Bard, compared to Dancer it feels like a hot mess.

    I have the complete opposite opinion. BRD feels really smooth and easy to play this expansion. I love the added emphasis on not wasting procs in order to use Apex Arrow, as well as the small optimizations you can do with that skill, like during AoE phases or planning for periods of invulnerability or being out of range. The proc rate feels extremely consistent compared to how it was before, where if you were gearing for iLvl only or were level synced, you had nothing to do. Then again, I raided without a DRG... so I'm getting a lot more procs than I was before. And the AoE feels great to use in dungeons, whereas before I'd run out of TP really quick when the other party members weren't AoEing, and the DPS was trash outside of Mage's.

    DNC, on the other hand, is deceptively difficult. I practiced a ton on the SSS dummy (funnily enough, I'd sometimes clear with 30 sec remaining, and sometimes I'd fail to kill it at all.) But that doesn't prepare you for playing in a "live" environment at all due to how fast Esprit generates, and how it takes priority over other GCDs. In a solo situation, you become accustomed to maybe sometimes using SD during a Technical Window. But it's pretty much always ready to use once, if not multiple times, in a group, so it gets hectic with everything lit up on your bars and trying to dump your feathers and not miss FD3s. Also, the separate GCD timer for the dances is a little awkward considering how much of a potency loss it is for not drifting or clipping it based on your skill speed. I feel like both BRD and DNC rotations are pretty easy to learn, but the impact of playing suboptimally on DNC is much larger than it is for BRD, especially because your pDPS is so low to begin with.
    (0)

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