Why would I be taking 100k in damage when I can stack TBN with Shadow Wall and Rampant and get an Edge our of it? We have plenty of mitigation tools already.Well, let me ask you this, then: what would you prefer? Taking 100k damage in one big burst? Or taking 10k damage per second over 10 seconds? Any non-white mage would probably have a stroke if the tank suddenly takes 100k damage, considering we have a total of around 120-130k hp (I think) at 80, as of 5.0.
AST got a healing nerf this expac. It is the weakest healer currently in DPS and healing. Not to mention the card effects are not strong enough and homogenized (they all only buff damage by 3% (wrong target), 4% (Minor Arcana wrong target), 6% (correct target), or 8% (Minor Arcana correct target) for 15 seconds) to the point where it does not make up for the lack of healing and DPS output. The current AST is not like the HW/SB one that could have thrown an extra 30% DR on you for 30-55 seconds while they healed you.
@DRKoftheAzure
Delete Living Dead? Why? If anything, it would work best *with* LD. Think about it. You're at 30k hp and you're about to take a buster that will definitely kill you. Activate this Delirium and that damage is absorbed and staggered. Once the damage starts ticking, and you know for sure the healers can't bring you back up, turn on LD. While you're taking that staggered damage, on top of the damage the boss is currently slapping you in the face with, you remain at 1 hp, thus triggering Walking Dead, giving your healers that much more time to heal you. You can also cast TBN to absorb some of that DoT to not only help out your healers but give you another chance at Edge/Flood. All the better if there's a white mage in the team, but not required. A scholar can throw out a recitation + adlo, on top of your TBN, to absorb even more of the DoT and whatever else the boss is doling out.
This assumes, of course, that the SCH and AST can bring you back up. Shouldn't be too hard with the big bump in healing power they got from this xpac. Plus, one of the biggest complaints of healing is that there isn't enough to heal, right?
What you're suggesting to the devs is "Give DRK 2 invuln skills" which sadly doesn't fix the fact that DRK was too streamlined to the point where it's boring to play...
Tanking skills(or lack thereof) suck, The Blackest Night is a DPS loss when shield doesn't break. But why would you waste 3k MP for a DPS a loss when you could spend the exact same 3k MP on a DPS gain? And if The Blackest Night gave 50 Blood gauge on top of free Edge/Flood of Darkness/Shadow, when the shield breaks then it's a big DPS gain.
And then you have the fact that physical and magical damage is causing balancing issues just like resistance down debuffs, meaning they need to rework how all skills that affect either physical or magical damage into straight up damage reduction, no type of damage needed to make the most out of the skill(also how are we supposed to know what's physical damage and what's magical damage because tells on the boss don't help much)...
DRK lacks an identity and magic tank isn't a good identity because PLD does a way better job at that with Spelltron, and DRK doesn't fill either main tank or off tank role right now, it's just a DPS that's in the wrong role...
The only identity you could give DRK right now is the lifesteal identity but the devs are too afraid of making that happen again because of what happened with WAR in the past, and honestly they only way to counter that is by making a healer that is literally a DPS, so that way the devs can finally balance content around healer DPS, but also can choose to balance around heal checks and mitigation checks, but we all know the devs won't do it out of fear that such a concept will break the game balance...
Pld is miles better, miles.
Clemency embarrasses TBN, Sheltron embarrasses the other defensives, Drk has no utility and low dmg, clunky, slow paced, mana starved, it's dirt compared to pld.
What are you on about? Clemency and TBN have nothing in common with each other.
"You just got one-shot for 130k." "B-but I was hardcasting Clemency!"
To say we have zero utility is a fallacy. TBN can be used on any party member and Dark Missionary is a 10% magic damage reduction in a 15m range. It's double the size of PLD's Passage of Arms for a little mitigation, shorter CD and doesn't root the DRK.
What? Souleater is beauitfully animated. But so was powerslash. If there's one animation they should get rid of it's carve and spit. They could replace carve and spit with souleater or replace it with powerslash.
Thatd be nice. Or even the old double spin from delirium.
Does anybody else think Dark Passenger referenced one of Cloud's Blade Beam Limit Break? Because I just watched a FF7 Limit Break Video just out of curiosity to see how much FF7 was in DRK... That's how made the the connection...
carve and spit? are you serious? thats one of the few cool looking skills from DRK man!
isnt there anybody who has connections to the designer team of the dev staff skill animation department? i really wanna give them some feedback and hear an statement why some skills are so ugly animated compared to other very well and good looking skills? i am so frustrated because this is my favourite game ( at least play time wise) so this game is part of my all life day cycle so for its like an .. quality of life thing if you give me better and cooler looking skill animations. because then i would be much more motivated to do "boring" grind stuff like running fates and so on. right now im only having "fun" in dungeons and raids but the open world stuff is very boring without cool looking skill for me at least.
its so saaad!!! i dont want to wait 2 more years to get 1 or 2 new skills where i have a 50:50 chance it will look good D:
but if this game is going until level 99 there will be 2 more updates so each job will get 4 to 6 more and new skills so at least 1 of them will look good but i dont wanna wait that long. ill be around of my 30s until then im 22 now lol. i started this game when i was 17.
you know how painful it is if you play the perfect game but you only need some cooler looking skills then it would be a 10/10 satisfaction? like only this is remaining and stands in my way to feel maximum joy for this game that is why its so frustrating that we have so ugly animations for some jobs on some of their skill. i dont care about housing or new mounts or new ... that comedy npc quest line all are hyped for... i forgot his name.. or more endgame stuff... for me i want more skills or newer skill.
it would be also cool if the hardest weapon to farm for would have 1 unique mini LB as an unique indivdual skill. if you grind that weapon you dont only get a new glamour and weapon, but also a special skill only usable from this weapon. i have SO many ideas. i feel so sad they are saving so much budget on skills. i just dont get it. whats the problem with adding more skills? like "free" skills that wont destroy your routine because you dont really need them its just for fan-service to have more joy for your eyes when casting them. aw
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