

How’s this going to work on a tank job? They designed DRK in XIV so it converts mana into damage instead of hp.I had a debate with a friend about dark knights and came up with an idea that Delirium should be an ability that allows incoming damage to be absorbed and staggered (taken over 10 seconds after Delirium finishes), except for damage meant to kill you as part of a mechanic. All incoming heals would be reduced to zero, and damage is increased by a percentage based on total missing hp upon activation of Delirium with a maximum limit, of course. This would essentially turn pain into power, a nod to old dark knights sacrificing some hp in order to deal more damage. And it wouldn't be a life-saver skill, really, since you still take all the damage you normally would have taken after Delirium's effect ends, as a DoT over 10 seconds.
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