Quote Originally Posted by Lannybaby View Post
I had a debate with a friend about dark knights and came up with an idea that Delirium should be an ability that allows incoming damage to be absorbed and staggered (taken over 10 seconds after Delirium finishes), except for damage meant to kill you as part of a mechanic. All incoming heals would be reduced to zero, and damage is increased by a percentage based on total missing hp upon activation of Delirium with a maximum limit, of course. This would essentially turn pain into power, a nod to old dark knights sacrificing some hp in order to deal more damage. And it wouldn't be a life-saver skill, really, since you still take all the damage you normally would have taken after Delirium's effect ends, as a DoT over 10 seconds.
The problem with that is that you would need to delete Living Dead for that to work, and it needs to instantly heal you to full HP, because DRK are in the tank role. And apparently the devs like Living Dead whereas everyone else hates it... so good luck trying to delete Living Dead any time soon...