Now after seeing, what SE did to this Class with Shadowbringer, I want to post here, how I'd like to see this Class getting changed, based on the current Gameplay of Shadowbringers now.
Now, that there is no TP anymore, my Concept will use MP in mind in certain points - not everywhere, because the current design makes absolutely NO usage of MP.. you have now 10000 MP that are permanently untouched, and thats simple and plain said - stupid and looks silly. My Concept is about to change this here - a bit.
My Concept has also the goal to finally completely remove pointless/useless Role Skills and merge them together with existing Monk Skills in a Monk unique way how SE should do that with generally all Classes and the remaining Role Skills that are sadly still there and still underperforming garbage mostly.
Lets begin:
Fist, the Monk will be under this Concept definetely a Class which will use in PvE too the Skill Chain Combo System, that we know of PVP... I use is to make the Gameplay of the Monk clearer and to make space for better, more interesting Skilsl and such, that are under my impression missing to round up the whole design of the class - the picture in my mind of an ideal Monk, what a Monk should be like in FF14.
At first the Job Mechanics:
The Monk should use the following Mechanics:
Stances
The Monk uses Combat Stances, which determine, which of their Combat Skills are used. Skill Chains will simplify this now be chaining together Combat Skills, which work together to be the most effective. But there are also Skills, which will let you change the Stance to a specific one, to be able to quickly repeat certain skills or to perform a skill chain with an other path end skill, without having to begin first a complete new skill chain. Skills like Dragon Kick for example do this already.
Sub Point:
Combat Stances:
- Chocobo (renamed Opo Opo)
- Cactor (renamed Raptor)
- Coeurl
Later on in this Concept will I add a 4th new Combat Stance
- Behemoth
Chi Gauge (Renamed Lightning Gauge)
All Elements shoudl have 4 Segments, not only Wind
The Chi Gauge shows you yor accumulated amount of "Chi Flow", which is the now renamed term of "Greased Lightning", which is your Natural Energy based of the Elemental Enigma you are using.
There are 4 Enigmas and a Neutral Stance:
Fire = Increases Streangth and adds on critical hits a Burning Condition as a DoT to your Attacks on the 4th Chi Flow
Wind = Increases Attack Speed and Skill Recharge Times, grants on 4th Chi Flow Blindness to your Critical Hits, so that Enemy Attacks will have a chance to miss
Water =Increases your Maximum Health and makes you on fourth Chi Flow receive heals periodically
Earth =Lets you receive 10% lesser Damage and reflects received damage in heith of that 10&% reduced damage back to foes once you gain the 4th Chi Flow.
Chakra Gauge Changed from 5 to 7 Chakras to make it fitting to the lore, because the Monk has 7 Light Chakras and 7 Dark Chakras, but the current Mechanic doesnt represent this sadly.
Yes, this will mean, it will slow down us a bit before the corresponding Skills can be use, but these Skills will become in return more powerful a bit therefore.
At a certain Level the Monk starts to open up both sides, 7 Light and 7 Dark Chakras to be able to activate a new secondary Mechanic thats based on the Chakra Gauge:
Gates of Freedom-Mode
Once all 14 Chakras have been opened, you release their powers by activating GoF-Mode. GoF- Mode adds for a time of 7 Attacks for each Attack a positive Effect for you. After 7 Attacks are done and all 7 Buffs are active, another 7 attacks let them end all at once.
This are the 7 Gates of Freedom:
First Chakra - Gate of Muladhara - While it's active, is your Movement Speed increased by 10% and your Maximum Health raises by 5000 and you get healed by 5000 HP directly too
Second Chakra - Gate of Swadisthana - While it's active, recharge your Skills 5% faster and you have a 5% increased chance for dealing more and receiving lesser Criticals.
Third Chakra - Gate of Manipura - While it's active, is your dealt damage and received damage increased by 5%.
Fourth Chakra - Gate of Anahata - While it's active, are you immune Health Degenerations like Poisons and other similar things.
Fifth Chakra - Gate of Vishudha - While it's active will be positive Buffs on you from Allies increased in potency and last longer on you by 20%.
Sixth Chakra - Gate of Prana - While it's active, have you an innate chance of 10% to auto dodge attacks.
Seventh Chakra - Gate of Sahasrara - While it's active is a small portion of your MP used to auto recover your health, when you receive Damage. Should you receive in this state lethal damage that would defeat you, will all of your MP be used to auto revive you with half of your Health and GoF-Mode will end instantly.
Lastly
Sage Mode
Sage Mode will be a Mechanic, which allows the Monk to temporarely perform Chi Skills without losing Chi Flow, or any of the Enigma Stance based buffs, nor will Skills cost any MP, which would cost some otherwise, while it's active.
To activate Sage Mode, one must first collect 4 Chi Flows of any Enigma Stance Element. You have to have at least 7 Chakras, the ones of Light unopened, means GoF may not be active. So, Sage Mode and GoF Mode can't be active at the same time!!