Results 1 to 10 of 17

Thread: Tank busters

Hybrid View

  1. #1
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    I still say GNB's needs a buff. 15% feels like nothing at times compared to the other meaty shields the tanks have. Don't get me started on party mitigation buffs like Heart of Light or Dark Missionary.
    It's a little annoying that it's 5% less than Raw Intuition. I guess they think the 2 second duration over Raw Intuition matters?

    I'd like for it to be a 20s CD skill that remains as 15% reduction but also grants a 10% health shield. Then it could be in between both Raw Intuition and The Blackest Night, especially considering that Gunbreaker is ammo shield themed but only has 1 shield via the base rotation. Remove the interaction with Brutal Shell, even with a crit the shielding won't exceede much more than 5k if that which is less than 5% already.

    Regarding Heart of Light and Dark Missionary, I have no idea what the intent of these are. In terms of raid buffs, they are both strictly inferior to the Warrior and Paladin equivalents, Shake It Off and Divine Veil (why doesn't this give the Paladin a shield yet?). If Paladin and Warrior are the tanks that raid shield, why restriction the reduction of Gunbreaker and Dark Knight to just magical?

    Thematically, it would be nice if Dark Missionary restored health by 10%(15%?) of the damage taken. With Heart of Light, I'm not sure, maybe an Embolden style flat damage reduction starting at 15%(20%?) decreasing by 5% every 5s.
    (1)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Typhoria View Post
    It's a little annoying that it's 5% less than Raw Intuition. I guess they think the 2 second duration over Raw Intuition matters?

    I'd like for it to be a 20s CD skill that remains as 15% reduction but also grants a 10% health shield. Then it could be in between both Raw Intuition and The Blackest Night, especially considering that Gunbreaker is ammo shield themed but only has 1 shield via the base rotation. Remove the interaction with Brutal Shell, even with a crit the shielding won't exceede much more than 5k if that which is less than 5% already.

    Regarding Heart of Light and Dark Missionary, I have no idea what the intent of these are. In terms of raid buffs, they are both strictly inferior to the Warrior and Paladin equivalents, Shake It Off and Divine Veil (why doesn't this give the Paladin a shield yet?). If Paladin and Warrior are the tanks that raid shield, why restriction the reduction of Gunbreaker and Dark Knight to just magical?

    Thematically, it would be nice if Dark Missionary restored health by 10%(15%?) of the damage taken. With Heart of Light, I'm not sure, maybe an Embolden style flat damage reduction starting at 15%(20%?) decreasing by 5% every 5s.
    You gave me a brilliant idea, why not give GNB a stackable mitigation buff like our dashes. It'd stick to the ammo theme by just giving Heart of Stone the ability to stack up to 2 times. Could maybe still buff it to 20% by itself, but keep its cooldown and if used twice it provides 40% altogether. Probably sounds OP but considering its duration, and that you'd have to wait a whole 50 seconds total just to get that type of mitigation again seems like it could even out. If they'd bump it 5 seconds up to make it a full minute, I wouldn't mind that either. At least that way it has some multi functionality to shield multiple party members or double up on mitigation. But yeah, I agree entirely with this post. Even if they didn't manage to find a unique theme, they should make the mitigation noticeable if not just good in some way.
    (0)