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Thread: Tank busters

  1. #11
    Player
    Inuk9's Avatar
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    Feb 2014
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    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Stop asking for buffs in HoS.

    HoS has more duration than Raw Intuition and can be used in the MT. RI only can be used in yourself.

    You can literally spam HoS in the MT all game with no punishment. No other tank can do that.
    (1)

  2. #12
    Player
    Typhoria's Avatar
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    Jun 2015
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    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Inuk9 View Post
    Stop asking for buffs in HoS.

    HoS has more duration than Raw Intuition and can be used in the MT. RI only can be used in yourself.

    You can literally spam HoS in the MT all game with no punishment. No other tank can do that.
    Do you know what Nascent Flash is? The 2 second increased duration is nothing when the intention is to reduce a tank buster. Dark Knight has The Blackest Night, which is defacto the best single hit cooldown. Paladin has Intervention, which can be boosted with their own cooldowns.
    (0)

  3. #13
    Player
    BarretOblivion's Avatar
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    Jun 2017
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    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    After playing around with most tanks, I think WAR is still the worst OT of all jobs as an OT. Nascent Flash is only a 10% mitigation and the "heal" even when saving up your skills for a "big heal" comes out to only maybe 15k or so heal which isn't enough for me to care about when my healers are just going to be ready to top me off after a tankbuster. I would rather have the higher damage reduced so I don't have to burn as many cooldowns than some "minor healing"
    (1)

  4. #14
    Player
    cjparmen's Avatar
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    Jul 2017
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    23
    Character
    Cj Ryder
    World
    Jenova
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sancho_Nyanta View Post
    I keep seeing people talk about how Gnb's mitigation is bad but looking at their personal options, it seems to me that the point behind their personal unique mitigation (Aurora/Camouflage/Brutal Shell) is to take care of the fluff mitigation, which frees up the heavier CDs combined with Heart of Stone to handle the busters.
    that is true but the issue here is A) a playstyle that few are used to which is more over time healing vs insta healing and B) a shield that amounts to not even covering a basic attack let alone some stray ability or boss skill.
    obvious examples are Aurora yes it gives a much potency as the WAR's equilibrium but it does it over like 10 to 20s i think. the other is brutal shell which to be frank heals less than 50% of the WAR's storm's path combo most the time. ( the random crti and DH crit not withstanding) and makes that the shield, yeah you can make a shield that gets destroyed by a goblin fart and you still will take dmg form it. But i feel the biggest issue here is Camo, SE basicly gave GNB pre ShB RI but shitter. this skill would be a shit ton better by just screwing the 50% parry for a 100% parry rate on top of the 10% mitigation.
    (0)

  5. #15
    Player
    Inuk9's Avatar
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    Feb 2014
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    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Typhoria View Post
    Do you know what Nascent Flash is? The 2 second increased duration is nothing when the intention is to reduce a tank buster. Dark Knight has The Blackest Night, which is defacto the best single hit cooldown. Paladin has Intervention, which can be boosted with their own cooldowns.
    People were comparing HoS with Raw Intuition but Nascent flash is a good and underrated CD too. Especially using as a MT.

    TBN uses damage ressources, and yes can be replenish but it also can fail, if you never failed a TBN proc you are lying. And the punishment for losing the proc is huge DPS loss.

    Good thing Xeno just got his video out about tanks. Spoiler alert: He thinks Heart of Stone is one of the best abilities ever, and to think people here wants a buff, lmao.

    https://www.youtube.com/watch?v=tQl9opN5DD0
    (0)

  6. #16
    Player
    Sancho_Nyanta's Avatar
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    Jun 2019
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    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by cjparmen View Post
    that is true but the issue here is A) a playstyle that few are used to which is more over time healing vs insta healing and B) a shield that amounts to not even covering a basic attack let alone some stray ability or boss skill.
    obvious examples are Aurora yes it gives a much potency as the WAR's equilibrium but it does it over like 10 to 20s i think. the other is brutal shell which to be frank heals less than 50% of the WAR's storm's path combo most the time. ( the random crti and DH crit not withstanding) and makes that the shield, yeah you can make a shield that gets destroyed by a goblin fart and you still will take dmg form it. But i feel the biggest issue here is Camo, SE basicly gave GNB pre ShB RI but shitter. this skill would be a shit ton better by just screwing the 50% parry for a 100% parry rate on top of the 10% mitigation.
    Don't hold me to this, as I only have Drk to 80 ATM, but isn't the cure + the shield roughly equal to how much SP/SE are healing for? Assuming that my understanding is correct and that it is, then this would be like SCH complaining why doesn't Adlo heal for as much as Cure 2. It is already well know that tank's combo based heals are barely a drop in the proverbial buckets that are our HP totals. So not sure what you are really expecting here. With a shield that we are getting in the same way. Basically goblins farts are their autos and that is, at most, all this is meant to mitigate.

    Regarding Aurora vs Equilibrium, Aurora is a skill that you can put on others. It makes sense from a balance standpoint that there be some form of cost or weaknesses to it.

    The thing is that they are different because they are supposed to have a different feel and different way of doing the same things. Otherwise, why'd we need more that one tank job.

    It is why I have to raise my eyebrow at Xeno in the vid mentioned by Inuk9. He talks about how he doesn't like TBN b/c it has a cost that is tied to our DPS and if you do it right then it is a dps neutral. This is true but it is a defensive gain if not an offensive one. It is high risk but your reward is to have effectively the highest, nearly on demand, burst mitigation in the game that you can give to anyone and if you do it right then you are getting this for FREE except for the low low cost of however many seconds it takes to break it. People have been complaining about the homogeneity of the tanks and yet here is Xeno hoping to make them even MORE homogenized by ditching the unique part of TBN to make it basically Raw Intuition 2.0 and ditching storm's eye.
    (1)

  7. #17
    Player
    Typhoria's Avatar
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    Jun 2015
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    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    ^ If TBN doesn't get broken by a Tank Buster. The group is lacking some major communication wasting long defensive cooldowns.

    TBN and Thrill of Battle are the only tank Cooldowns that have scaling EHP.
    (1)

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