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Thread: Tank busters

  1. #1
    Player
    Yimiko's Avatar
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    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90

    Tank busters

    Just a general note, but all the tanks now have a "block" skill: short cooldown, short duration, medium-high mitigation. This is meant to be used during tank busters to mitigate the damage, and can be used by the OT on the MT for the same effect.

    DRK- TBN is your buster blocker, cast it on self if MT, on MT if OT. Pretty obvious. Always keep 3k mp in the chamber for tougher fights. Not sure how well double DRK setups will work.

    PLD - Sheltron is literally your block button. You also have that holy orb looking thing to cast on the MT if you are OT. Can't remember the name. Also cover, of course, but that has a lengthy cooldown that will prevent it from being useful most of the time. All PLD buster blockers are gauge dependent, so keep 50 on hand during hard fights.

    Gunbreaker - Heart of Stone. Cast on yourself, cast on the MT, same button, blocks 15%. Easiest use skill. No gauge or currency to worry about. Can also use your regen on the MT if things are bad enough.

    War - Raw intuition is your block as MT, but as OT you are meant to use Nascent flash on the MT and very likely bust off some gauge nukes to maximize the healing potential. This is more a clean up rather than a mitigation, but it's all they have while OT. Would recommend saving up one charge of infuriate at all times during the worst fights so you can use that to heal the MT.

    And the reason I'm posting this now is I get the feeling raids are gonna be /really/ harsh if you mess this up...
    (4)

  2. #2
    Player
    Valic's Avatar
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    Jun 2017
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    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I still say GNB's needs a buff. 15% feels like nothing at times compared to the other meaty shields the tanks have. Don't get me started on party mitigation buffs like Heart of Light or Dark Missionary.
    (1)

  3. #3
    Player
    Lersayil's Avatar
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    Jan 2019
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    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Valic View Post
    I still say GNB's needs a buff. 15% feels like nothing at times compared to the other meaty shields the tanks have. Don't get me started on party mitigation buffs like Heart of Light or Dark Missionary.
    Can agree with this one. As OT its a nice bump on the MT, but as personal mitigation its pretty weaksauce. Barely puts a dent in any big damage without stacking it with something. Then again I'm possibly just sploiled by TBN.
    (0)

  4. #4
    Player
    Typhoria's Avatar
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    Jun 2015
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    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    I still say GNB's needs a buff. 15% feels like nothing at times compared to the other meaty shields the tanks have. Don't get me started on party mitigation buffs like Heart of Light or Dark Missionary.
    It's a little annoying that it's 5% less than Raw Intuition. I guess they think the 2 second duration over Raw Intuition matters?

    I'd like for it to be a 20s CD skill that remains as 15% reduction but also grants a 10% health shield. Then it could be in between both Raw Intuition and The Blackest Night, especially considering that Gunbreaker is ammo shield themed but only has 1 shield via the base rotation. Remove the interaction with Brutal Shell, even with a crit the shielding won't exceede much more than 5k if that which is less than 5% already.

    Regarding Heart of Light and Dark Missionary, I have no idea what the intent of these are. In terms of raid buffs, they are both strictly inferior to the Warrior and Paladin equivalents, Shake It Off and Divine Veil (why doesn't this give the Paladin a shield yet?). If Paladin and Warrior are the tanks that raid shield, why restriction the reduction of Gunbreaker and Dark Knight to just magical?

    Thematically, it would be nice if Dark Missionary restored health by 10%(15%?) of the damage taken. With Heart of Light, I'm not sure, maybe an Embolden style flat damage reduction starting at 15%(20%?) decreasing by 5% every 5s.
    (1)

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
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    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Typhoria View Post
    It's a little annoying that it's 5% less than Raw Intuition. I guess they think the 2 second duration over Raw Intuition matters?

    I'd like for it to be a 20s CD skill that remains as 15% reduction but also grants a 10% health shield. Then it could be in between both Raw Intuition and The Blackest Night, especially considering that Gunbreaker is ammo shield themed but only has 1 shield via the base rotation. Remove the interaction with Brutal Shell, even with a crit the shielding won't exceede much more than 5k if that which is less than 5% already.

    Regarding Heart of Light and Dark Missionary, I have no idea what the intent of these are. In terms of raid buffs, they are both strictly inferior to the Warrior and Paladin equivalents, Shake It Off and Divine Veil (why doesn't this give the Paladin a shield yet?). If Paladin and Warrior are the tanks that raid shield, why restriction the reduction of Gunbreaker and Dark Knight to just magical?

    Thematically, it would be nice if Dark Missionary restored health by 10%(15%?) of the damage taken. With Heart of Light, I'm not sure, maybe an Embolden style flat damage reduction starting at 15%(20%?) decreasing by 5% every 5s.
    You gave me a brilliant idea, why not give GNB a stackable mitigation buff like our dashes. It'd stick to the ammo theme by just giving Heart of Stone the ability to stack up to 2 times. Could maybe still buff it to 20% by itself, but keep its cooldown and if used twice it provides 40% altogether. Probably sounds OP but considering its duration, and that you'd have to wait a whole 50 seconds total just to get that type of mitigation again seems like it could even out. If they'd bump it 5 seconds up to make it a full minute, I wouldn't mind that either. At least that way it has some multi functionality to shield multiple party members or double up on mitigation. But yeah, I agree entirely with this post. Even if they didn't manage to find a unique theme, they should make the mitigation noticeable if not just good in some way.
    (0)

  6. #6
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    I keep seeing people talk about how Gnb's mitigation is bad but looking at their personal options, it seems to me that the point behind their personal unique mitigation (Aurora/Camouflage/Brutal Shell) is to take care of the fluff mitigation, which frees up the heavier CDs combined with Heart of Stone to handle the busters.

    Looking at it from a OT using their stuff on a co-tank, each tank is bringing a different way of handling the damage depending on the what the OT at the time is.

    Drk- The Blackest Night - Provides pure raw mitigation, allowing the co-tank to us a minor/no cd to mitigate a TB.
    Pld- Intervention/Cover - Provides flexible mitigation, allowing your co-tank to use a Rampart or some other mid level/no cd to mitigate a TB.
    WAR- Nascent Flash - Provides effective HP that can be used to recover from/mitigate auto attacks and/or allow the use of a minor/no cd to mitigate a TB and recover the lost the lost HP.
    GNB- Aurora/Heart of Light (honorable mentions to Brutal Shell)- Provides fluff mitigation to be used on their co-tank on cooldown allowing them to pool more of their personal mitigation to handle TB.

    Each of these have their own distinct strengths and uses. If you try to use them to cover other situations that they may be ill-suited for, then of course they will underperform.
    (2)

  7. #7
    Player
    IntrovertAnt's Avatar
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    Mar 2017
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    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Yimiko View Post
    PLD - Sheltron is literally your block button. You also have that holy orb looking thing to cast on the MT if you are OT. Can't remember the name. Also cover, of course, but that has a lengthy cooldown that will prevent it from being useful most of the time. All PLD buster blockers are gauge dependent, so keep 50 on hand during hard fights.
    You don't play PLD do you?

    While this post sounds well meaning there are a few things incorrect with your advice on playing PLD.

    1. Only one PLD defensive cool down is based on your oath guage if you are MT, not all of them.

    2. Cover should only be used in very specific situations and only if you are OT. It does not give any mitigation in it of itself.

    3. It's probably better to use shelltron PLUS on of your other DMG mitigation cooldowns like rampart or sentinel for a tank buster if available rather than just shelltron alone.
    (2)

  8. #8
    Player
    Conando's Avatar
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    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I haven’t played PLD yet, but wasn’t block nerfed to 15% reduction too? (At least for now). That actually makes it no better than Heart of Stone. It’d be best to stack it with another cooldown, just like HoS.
    (1)

  9. #9
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Heart of Stone needs to be buffed to 20% IMO. Right now, it's pretty useless and has to be combined with something else for tankbusters.
    (0)

  10. #10
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Conando View Post
    I haven’t played PLD yet, but wasn’t block nerfed to 15% reduction too? (At least for now). That actually makes it no better than Heart of Stone. It’d be best to stack it with another cooldown, just like HoS.
    At level 80 it is 20% mitigation with the current highest ilvl shield.
    (0)

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