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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90

    What is the reason for hiding the slots on a timed node?

    Since we're getting the times listed in the gathering log, instead of requiring a memo to play the game, why is it that the actual slot the item is in would still require a memo?

    I mean I've got used to it, but it feels like an inconsistent design. We even have in-game alarms now, why keep the hidden slot mechanic? Is it a kind of a in-real-life skill check like doging AOEs for combat jobs?

    Wouldn't it be great if we actually don't need to remember these things? I wouldn't mind looking them up in the gathering log. Although I suppose I'd still put them in a macro because it's faster to press a macro than to click through the gathering log.

    I'm not really that into gathering, I just gather for my own needs (I don't even sell stuff on the market board) so if I'm encroaching on something pro gatherers consider to be fun, please tell me. I really mean no harm. Just genuinely curious.
    (14)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Agreed. I'm fine with having to take a swing or two to uncover the item, but why keep the "secrecy" around which slot things are in? All it does is force people to use an outside resource.
    (5)

  3. #3
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Post it note. Go there, Toil all the obstructions away, Gathering +50% ability, and then make note of what was in what slot as you uncover them ... though lately, there’s not much other than the one item there.

    There’s your outside resource, not even a third party resource.

    IMO they should have given another trait at 80, that upgraded the ‘free toil’ trait to work on nodes 70 and below. Maybe we’ll get such an upgrade in a couple years, at 90, for nodes level 80 and below ... who knows.
    (3)

  4. #4
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Life hack, I just put the slot number in my alarm description for the node.
    (3)

  5. #5
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    The various "solutions" mentioned are great and all, but that doesn't really address the initial question. I could understand hiding it the very first time only, or hiding it for the very few items that don't have a set location ("That exists?" Waterfowl Feather, Dark Matter Cluster, etc.). However, for items that you have already gathered before and have a static location, hiding the item is simply inconvenience for the sake of being inconvenient. It's stupid. It's dumb. Please either change or remove it.

    I'm pretty sure if your gathering stat is low enough, it can actually take multiple whacks to uncover something that's hidden. EVEN THAT would be more interesting than what we currently have, because it's been so long since I've experienced that, that I'm not even 100% sure that it exists.
    (5)
    Last edited by Raldo; 07-16-2019 at 04:09 AM.

  6. #6
    Community Rep Okieeomi's Avatar
    Join Date
    Jul 2019
    Posts
    20
    Thanks for the input. We will deliver the message to the devs.
    (16)
    Danielle "Okieeomi" Grafft - Community Team

  7. #7
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by IntrovertAnt View Post
    Life hack, I just put the slot number in my alarm description for the node.
    Haha, this is what I do too. XD
    (1)

  8. #8
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Raldo View Post
    The various "solutions" mentioned are great and all, but that doesn't really address the initial question. I could understand hiding it the very first time only, or hiding it for the very few items that don't have a set location ("That exists?" Waterfowl Feather, Dark Matter Cluster, etc.). However, for items that you have already gathered before and have a static location, hiding the item is simply inconvenience for the sake of being inconvenient. It's stupid. It's dumb. Please either change or remove it.

    I'm pretty sure if your gathering stat is low enough, it can actually take multiple whacks to uncover something that's hidden. EVEN THAT would be more interesting than what we currently have, because it's been so long since I've experienced that, that I'm not even 100% sure that it exists.
    You're right, your Gathering stat can be low enough that you don't uncover the item in one hit, and yes, items like Dark Matter Cluster, Unaspected Crystal, Mazlaya Greens, and Gregarious Worm are part of why this mechanic exists, as they may not even be present on the node. But obviously this design was abandoned, probably because it's dumb and annoying.

    However I wouldn't hold your breath on a quick response even though we got a community response. Changing this mechanic would mean changing Endless Toil to something else, and, well, they've got more on their plate right now.
    (0)
    Last edited by Elamys; 07-21-2019 at 10:32 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elamys View Post
    You're right, your Gathering stat can be low enough that you don't uncover the item in one hit, and yes, items like Dark Matter Cluster, Unaspected Crystal, Mazlaya Greens, and Gregarious Worm are part of why this mechanic exists, as they may not even be present on the node. But obviously this design was abandoned, probably because it's dumb and annoying.

    However I wouldn't hold your breath on a quick response even though we got a community response. Changing this mechanic would mean changing Endless Toil to something else, and, well, they've got more on their plate right now.
    Actually, this mechanic was in place WELL before "variable location" items became a thing. The "clutter" was in place from the very beginning of ARR, while the first variable items weren't added until, I think, Patch 2.5, nearly two years later. While it's possible that they had planned for variable items from the beginning, I think it's far more likely that they put the clutter in place to give gatherers a feeling of discovery when they figure out where the treasure is, and to give them something to memorize in order to be a successful gathering class (much the same as DoW, DoM, and DoH classes need to memorize action rotations in order to be successful in their roles).

    The problem is, memorizing times and slot positions isn't nearly as engaging as memorizing job rotations, and every other patch added MORE items that needed to be memorized. It's to the point where the individual who can keep track of where everything is is pretty rare, and that's even with SE trying to help out by having certain slots be "common" (mining hidden nodes are 3 or 6, more often than not, for instance).

    Bad as Gathering is, Fishing is so much worse. A myriad of external resources is practically required for Fishing, and while they EVENTUALLY started adding some of that information in-game (time and weather requirements for certain fish), what they have is vague yes/no answers, and even those are unavailable for Big Fish.
    (1)

  10. #10
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LineageRazor View Post
    Bad as Gathering is, Fishing is so much worse. A myriad of external resources is practically required for Fishing, and while they EVENTUALLY started adding some of that information in-game (time and weather requirements for certain fish), what they have is vague yes/no answers, and even those are unavailable for Big Fish.
    That actually seems to be gone in ShB. All ShB fish just show ??? for time/weather/conditions (except the Crystarium delivery ones, which display like normal.)
    (0)

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