Quote Originally Posted by Xieldras View Post
Before you call someones post dumb and act like you actually know anything, you might want some reading comprehension before you talk at all mmkay.

1. Oh no they made tanking easier, what will we ever do. That's one of the most pointless arguments ever. Yea lets make the least played role in every MMORPG HARDER. Literally most tanks (as in the majority) now actually like the enmity change. Ironically the only people who hate the change are the same healing narcissists who cry about wanting to dps as healers.

2. Again cry me a river, if you think healing is boring, play something else. Your job as a healer is to heal, you think a tank wants to heal as well as tank?, you think a dps wants to tank as dpsing? no. You're only seeing narcissist healers crying on the matter and if you think healing is boring, luckily there's two other roles you can play as.

3. A lot of support dps abilities had to be removed cause only certain comps would work well together (like brd/drg), while having one of the duo could gimp your raid. Then you had Nin which was almost a must for 2 expansions cause of TA, spite it having really really bad personal dps. BRD has been getting shafted for years in terms of support abilities and it's nothing new, it's actually just showing SE doesn't know how to deal with BRDS. Also the "support" role is pretty much dead in MMORPGs cause it messes with the trinity system. Also this game is heavy on the meta play, do you know how bad it was to be a SAM in SB cause you only brought dps and no buffs/debuffs even though it was the 2nd best dps in the game.

4. Again read what I fraking posted, literally most classes (outside of AST, which I'll talk about in a sec) have insane ability bloat even after they removed skills so they had to tone them down. Only BRD and maybe 1 or 2 other jobs have been made "simpler" and MCH is one of them, which is something it drastically needed (and literally I've seen nothing but love for the new MCH) while the other one is WHM. When you have to use 25+ hot keys for a class.....that's not being in ANY shape or form being simplistic. In fact having too much stuff to do is actually making SMN and NIN more of a burden to play.

As for AST, having 3 cards do the same thing is a bit overkill and yes it made the card system not actually beneficial but that's not even close to being the main issues plaguing AST atm, you have a over 500 hps difference between WHM and AST, you have longer cds on AST compared to WHM and SCH cds, it's like why. Then you have the issue AST has to use it's gcds more than the other two healers on top of it's toolkit being not as good or even close to being good compared to SCH and WHM.