Quote Originally Posted by Physic View Post
some people complained, but that doesn't explain why people are less satisfied now, if that was really the main problem with the class. It's one skill on a 90 second cool down. That does not make or break a class. Personally i liked weaving skills for big damage, and actually felt faster until i ran out of ogcds, but even if i didn't like it, i wouldn't say a class wasn't fun because of something that happens once every 90 seconds, that i don't even have to use if i really hate it.

the problem is, they no longer have cool/fun mechanics and synergies that the player is trying to achieve/pull off. All you are trying to do is maintain the same combo we learned in arr.

in SB it actually felt like you were in control of your gl, and you had a couple different mechanics to pull of for satisfying dmg.

imo, they could change riddle, but whatever change they make needs to be more interesting than +15% for a little while every 90 seconds. Also the idea that monks ultimate goal is just to be doing a basic 6 skill rotation 20% faster is never going to be as interesting as other jobs.
Frankly Monk in Shadowbringers has a lot of problems and any number of things could be the sticking point, including Riddle of Fire.

It could be that the devs acted like they were taking feedback on the job by admitting that Stormblood Monk was a poor iteration and then changing nothing about it.

If you were part of the minority that liked Riddle of Fire, the fact that there's just nothing to weave in it might make the job feel bad for you.

It could be how the devs prioritized making the Tornado Kick rotation impossible to the detriment of the entire kit instead of just changing how TK works, hamstringing Monks ability to recover stacks in dungeons.

It could be that this is the second expansion in a row where Monk has seen nothing new added to it rotationally while we lost skills that were part of that rotation.

It could be that the job has a psychotic focus on giving us overly situational Greased Lightning upkeep tools instead of just making the ones we have work.