DRG (Level 71)- Still feels solid. Not having to worry about 3 eyes is great but flip side only Jump triggers it. Throws off my muscle memory a bit. Same with Heavy Thrust but this is something easily overcome with practice. DRG didn't change too much and even kept their party buffs. I'm glad to still have my jumpy boy but..., after ARR and 2 expansions of playing him maybe time to put him on the self.

NIN (Level 72)- Well I feel kinda... not happy. NIN kinda remains where we were with a new toy or two but still have some of the same problems(Clipping/Ping/Mudras) and we kinda didn't get stuff to compensate losing the aggro utility we gave to raids. Ninki gain is better I believe but our damage feels pretty low. Even with Trick attack. Feels like we're being held back due to TA and now possibly Bunshin later. I still find it fun but I question if parties might as me to switch classes during later raids I try out for. Hope to see it get some buffs.

SAM (Level 80)- I got into SAM maybe a month or two before Shadowbringers came out so I might be missing out on the year or so of play time others have. I'm actually kinda liking it. Flows pretty well and I'm not really noticing the 'less damage' complaint I see going around though I will say I don't parse or measure the damage. Hitting an enemy with Senei and 2 Setsugekka feels real good and cranks the damage numbers well enough for me to be hyped for the damage. I didn't really use Hagakure but do question it's outright removal and I think we have a pretty "Meh" level cap ability. Shoha seems just designed for Raid content and even then I'm looking over the 4 that just came out and trying to picture when I could use Meditation long enough to get more than 1-2 stacks. But I found it fun and fresh enough to do all of Shadowbringers with it.