Quote Originally Posted by Taranok View Post
Have you played Summoner in high-end content? Against a target dummy the class is fine, but it struggles heavily against other things, such as boss mechanics. On Titania especially, the bars get massively delayed, and the class is punished massively for any and all movement it has to do because of how limited its ruin 4s are compared to just how much movement it has.

Any movement that happens outside of DWT is massively punished, and movement during DB or DP is extremely punished as well, through no fault of the summoner regardless of how well you position or play. Simply because the pet will move before it autos, and it will drop auto attacks because of this.

The class lacks real flow, and it comes out most once it's introduced into boss mechanics and you realize just why certain mechanics ruin its overall flow, and 60% of the problem is from cooldowns desyncing, 20% from DP/DB dropping autos, and the rest from spamming way too many oGCDs.

Hell, if you played the class you'd realize the natural place to use devotion is during DWT, but if you do, your next devotion is guaranteed to be during FBT, when you literally cannot use it because DP is up, forcing you to save the cooldown.

You can like the class, you can have fun with it, but I can guarantee you that you're being personally affected by all of these issues regardless of whether you realize it.
Yes, I've cleared both Innocence and Titania EX multiple times. You say that you're massively punished for movement in those fights but I haven't noticed that at all. I'm able to consistently hit 10.5k-11k dps on those fights even if I'm forced to used Ruin 2 to move quite a bit. I think "extremely punished" is an over-exaggeration. You're punished, like you should since you are a caster, but it's not a dramatic enough punishment to massively gimp your damage output. You can make that claim, but that's been completely contrary to my own experience with the job.

I also don't think the class lacks flow in any way. I don't even understand what you mean when you say that the class lacks "flow". It has the exact same style as it did in Stormblood. The only difference is there are more oGCD's but you have more freedom on when to use them.

Why are you implying I didn't play the job? You can even look on FFLogs if you want proof. It's like we're not even playing the same job. I'm not experiencing any of the issues you're currently having with the job.