Quote Originally Posted by Noitems View Post
Arm's Length is an absolute godsend for big pulls as it applies Slow to any mob that physically hits you. This causes their autos to move slower(as well as casts) so it will give your healers wiggle room. Arm's Length alone I would say makes up for con/anticipation both despite it only lasting 6 seconds because the slow effect lasts for 15 seconds. That is absolutely HUGE.
You know, I honestly glossed over that part. As a ranged phys main, I rarely have things hitting me, so long as the tank is decent anyway, and even when I do, I just park it next to the tank, and I rarely have need of kiting in world content. But now that you've pointed that out to me, yeah I can see how useful that is. Weird that they attached that to a skill that's primarily for knockback resist, or at least the way they worded the tooltip suggests it's intended for knockback resist.