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  1. #1
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Noitems View Post
    Arm's Length is an absolute godsend for big pulls as it applies Slow to any mob that physically hits you. This causes their autos to move slower(as well as casts) so it will give your healers wiggle room. Arm's Length alone I would say makes up for con/anticipation both despite it only lasting 6 seconds because the slow effect lasts for 15 seconds. That is absolutely HUGE.
    You know, I honestly glossed over that part. As a ranged phys main, I rarely have things hitting me, so long as the tank is decent anyway, and even when I do, I just park it next to the tank, and I rarely have need of kiting in world content. But now that you've pointed that out to me, yeah I can see how useful that is. Weird that they attached that to a skill that's primarily for knockback resist, or at least the way they worded the tooltip suggests it's intended for knockback resist.
    (0)

  2. #2
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hezzlocks View Post
    Weird that they attached that to a skill that's primarily for knockback resist, or at least the way they worded the tooltip suggests it's intended for knockback resist.
    It's because they took away Tempered Will for PLD and made Holmgang simply bind a target now. Both skills used to keep you grounded so most knockback wouldn't happen but to make it fair to all four tanks they decided to remove TW, adjust Holm, and give all tanks Arm's Length so they all can do it the same way.
    (2)