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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90

    Titania EX: Paladin solo tether strat

    This is something I discovered while farming Titania ex once I learned about her tether mechanic and started playing with my cooldowns, I'm not sure if the other tanks are able to do this in the way a Paladin can but after some experimentation with the timers I've learned that it's possible for a Paladin to negate both tether mechanics without issue.

    For those unaware, Titania has two tether phases where she tethers someone and hits them with lightning that does splash damage, each hit stacks a debuff on the target that makes the next hit very likely to kill them, but it is possible for a Paladin to eat all 6 tethers in both phases due to the timing between. Based on watching timers it appears each blast is fired after 6 seconds. I've also only done this as a Paladin OT, I do this so I can save my cooldowns for the tethers, it's also important the healers top you off after each blast. This should be easy as you will be the only one taking damage during the tether window.

    Tether 1- Grab the tether and move to one side of the boss while the rest of the party stacks opposite you, this allows you and the party to continue dpsing while you take the tethers. Tether 1 does it's regular damage and applies the debuff to you. Do NOT pop any cooldowns for the first hit.

    Tether 2- Pop Rampart and use Sheltron along with any shields from healers, benefic/galvanize/benison should be enough to let you barely survive.

    Tether 3/4- Rampart will still be up for both of these thanks to it's 20 second window, pop sentinel at this point and sheltron again as a precaution during tether 4 if you're worried about Rampart falling off.

    Tether 5/6- Hallowed Ground will completely negate the damage from the last two.

    I have done this successfully for several runs once I finished experimenting with the timing of the shots and my cooldowns. This strategy will require the MT to solo Fae Light with Hallowed/Bolide/LD/Holmgang for at least the first two hits as you can eat the third hit unmitigated if you need to.

    For the second Fae Light, you can soak it with the tank using Sheltron and a bit of extra attention from the healers, you should be able to rebuild your gauge by the time you reach this point.

    There is only one other final complication for the second tether phase, if your dps is really good during the add phase (and that add phase will only get shorter as the item level goes) and the add phase is shorter, it's possible that Hallowed won't be up in time for the last two tethers. If that happens, I suggest having the main tank take one hit from the 5th tether and either use their ult or super mitigate the 6th. Hope this useful to other tanks!
    (1)

  2. #2
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Does the debuff not kill you outright if you get hit a second time?

    Also, is there a reason this is pld specific? Would you strategy work with other tanks, such as War?
    (0)

  3. #3
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by IntrovertAnt View Post
    Does the debuff not kill you outright if you get hit a second time?

    Also, is there a reason this is pld specific? Would you strategy work with other tanks, such as War?
    He only tested it with PLD, but with some modifications it may be possible with other tanks, or close to it, with minimal swapping.
    (0)

  4. #4
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by IntrovertAnt View Post
    Does the debuff not kill you outright if you get hit a second time?

    Also, is there a reason this is pld specific? Would you strategy work with other tanks, such as War?
    Looking at the reduction numbers, a Gunbreaker should be able to do it also.

    Rampart + Camo both last 20s. So use those + Heart of Stone on the 2nd tether.

    3rd/4th Tether add Nebula and Heart of Light.

    Superboilde the last 2. The timing would be much tighter due to a slightly shorter duration.
    (1)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    DRK can take all 12 too.

    IDK about WAR, too busy cheesing Fae Light with Holmgang
    (1)

  6. #6
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IntrovertAnt View Post
    Does the debuff not kill you outright if you get hit a second time?

    Also, is there a reason this is pld specific? Would you strategy work with other tanks, such as War?
    The debuff only increases the damage by a significant degree, but with the right cooldown management and use it's perfectly survivable as a tank. Any non-tank would be absolutely destroyed however. Also, Mara is correct, I only tested it as a Paladin as it's the only tank I have at 80, I haven't tried with the other tanks yet.

    Quote Originally Posted by whiskeybravo View Post
    DRK can take all 12 too.

    IDK about WAR, too busy cheesing Fae Light with Holmgang
    Makes sense that drk can do it also, the timing for War and Gnb would probably be much more difficult.

    The tether seems to go off every six seconds, so it's a 36 window of CD management.
    (0)
    Last edited by Khalithar; 07-12-2019 at 01:17 AM.

  7. #7
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    imo, the easiest way to do it is to have the 2 healers take the 1st 2 tethers. minmal healing needed, and then they can focus on keeping the tank up during the rest.
    all CDs will fit within the remaining 3 tethers.
    it helps keep DPS busy on the boss.
    (the other tank can also throw up a party shield if need be, or something)
    (0)

  8. #8
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    While clever i see no reason to go to such lengths when the mechanic is easily dealt with the intended way with absolutely no downtime to anyone if your party is a little smart with its movement/positioning.
    (6)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thela View Post
    While clever i see no reason to go to such lengths when the mechanic is easily dealt with the intended way with absolutely no downtime to anyone if your party is a little smart with its movement/positioning.
    It's more uptime for dps even if the party can do the mechanic normally. Besides if MT is solo'ing fae light then, outside of add phase, the OT is literally just a gimp DPS in that fight. Might as well use their CDs for something.
    (0)

  10. #10
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Off Tank Strat with Ranged/Healers:

    Off tank sits on the Left Flank of Boss. Uses take invulnerability after first hit. Survives the next 2 hits. Healer/Ranged/Caster picks up tether, off tank moves to rear. 1st person takes it. Healer/Ranged/Caster weaves or stutter casts to move farther to the left side of the platform. Next person takes it. Repeats and moves back. Melee takes it if there isn't a Caster/Ranged for the last hit. Use true north. With a 45 second cool down it will be up before shiva circles. Have Melee be the first to take tether and use true north and it will be up before brambles.

    Much less risky and no healer GCDS needed. Bene for DRK invuln, but just AOE heal after its over with OGCDs or a GCD all at once.
    (0)
    Last edited by Zyneste; 07-12-2019 at 11:33 PM.

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