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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60

    Shadowbringers Relic: Overworld as "Eureka"

    It's probably too late to suggest this now but what do you all think of the devs using the overworld as "Eureka?" These amazing locations deserve more action.
    (10)

  2. #2
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    More overworld content. I'd rather go back to the original ARR Relic Grind (minus the rarity of the required mid-boss FATEs) than go back to Eureka
    (29)

  3. #3
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    I almost everyone prefers Diadem just doesn’t return for a 3rd time.
    (13)

  4. #4
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    No i rather do the old way and actually use PVE maps instead of instances, so those new maps doesnt feel empty, and useless as always. Better waste on something that is alrdy created and has no whatsover function besides fates, hunts and nods.
    (12)

  5. #5
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Unfortunately, I think they're determined to send us on another instanced, painful to navigate grind, a-la Eureka.
    (4)

  6. #6
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I thought about this idea a while ago. They could create more overworld zones with monsters of higher difficulty based on the current ilvl cap. This way it still brings danger to the overworld instead of it becoming a faceroll zone after our ilvl increases.
    (2)

  7. #7
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    I'd rather there be nothing else Eureka-related, thanks.
    (13)

  8. #8
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    i don't mind how they do eureka as long as the relic isn't attached to it again
    (12)

  9. #9
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    I would prefer honestly some fusion of ARR/HW and SB

    Where it is part of the overworld maps we have, but remove it being reliant on crafting and desynth. Tie it to the new fate system, ShB treasure maps, hunts.
    (4)

  10. #10
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    After having done all three kind of Relic weapon grinds I'm of a different kind: don't bring back this utterly unfair grind back that was the ARR/HW relic grind. Eureka might be monotonous and a bit boring, but at least everyone could do that without either having a high-end crafter or spending millions of gil.
    (11)

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