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  1. #1
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    Quote Originally Posted by Mistyregions View Post
    You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

    Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
    People have told me I'm dumb because I think this is a good way to learn. That you can just 'read all the skills and figure it out'. And maybe that works for them, I dunno. But for me, the slow way works very well. I understand the people who want all the stuff now so they can rush off - they're totally valid and that's a fine way to play. But I'll never be that person. I want to level a few combat classes, a stack of gathering classes, and all the crafters all at once. Slow and steady makes the game enjoyable. Maybe a good solution to this 'problem' is an upfront choice at character creation, like a tortoise and a hare or something? Do you want fast action or slow and steady? Let the player and their playstyle decide.

    Just my thoughts.
    (5)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  2. #2
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Mistyregions View Post
    Has anyone played a MMO where you get a full kit of skills right off the bat? You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

    I agree on this one. I remember with a smile (yes, I do smile right now while typing) that I had a flowchart for the first Red Mage spells and how/when to get into melee and all that. Now it's all muscle memory. I also yelled in joy when reaching level 54 and the Vercure icon sneaked into my skillset without my notice. A couple of days later, when I learned when to use Vercure without losing much DPS but still override my mistakes/healer issues, the sexy Verraise icon found its place above Vercure. The same with Jolt, Jolt II and impact. My Lalafell literally learned how to get better at red magic, and it felt so good. Instant full skillbar or within 2 days? Lame. And anti-climactic. And not very logical lore-wise.

    However, the very first dungeons often have a weird skill problem when you lack a finisher. E.g. on Red Mage again, I often can Corps-A-Corps, but not Replacement. So I dash in, do my one-skill melee rotation and then...back up by walking.

    Maybe they should trickle feed skills but in reasonable bunches/sets that make sense.

    As healer, I think it's even more important to realise you start with small, single-target spells and then you get a small AoE heal. Now you will learn about emnity, mana cost etc. and why you whould use which spell in what situation. So many White Mages out there that AoE spam to heal up a party and I can watch the emnity shift with every cast - instead of single-target healing us which is much safer. At this point I often think that these people just bought potions and rushed/skipped the learning process you talk about. Before we could control our faeries better, there were so many Scholars that had their Eos/Selene on auto-pilot and the first encounter made her AoE heal. Because they probably never knew they can actually stop that. But how was that important? Because when you are limited in skills, you are happy with the little what you have.

    Sincerely,


    (1)

  3. #3
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    718
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Mistyregions View Post
    You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.
    It's fine if you learn that way but it's not necessarily the best way of mastering a class. Even if it's helpful to pickup one skill at a time, pacing can change things significantly. How long does it take to adapt to having 2-3 buttons? I feel like the first 15 levels can be skipped entirely without issue. I know that whenever a new class is added to FF14 I avoid roulette specially to avoid being level synced. I queue directly for the highest level dungeons I can so I can take in the class skills as a hole and properly account for them. It hasn't caused me any problems diving into a class at 30, 50, or 60. I greatly prefer it to starting at level 1. Even when I was a new player, skill pacing felt extremely slow.

    Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
    Out of curiosity have you tried to find skip players that understand their class? I've run into some that have bought skips for their first class and took the time to learn. They're not experts, but basic rotations don't take long to grasp. I don't think skipping to high levels is a problem. It's all about a player's willingness to learn.
    (1)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I legit feel like over half the quests pre-heavensward could be pruned and nothing meaningful would be lost. Way too much busy work.
    (2)

  5. #5
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by FoxyAreku View Post
    I legit feel like over half the quests pre-heavensward could be pruned and nothing meaningful would be lost. Way too much busy work.
    i also feel like the dev need to put a force "summary" or something like "previously on ARR arc" to anyone who decide to use jump pot and skip the entire story...

    only to break the mood and ask to everyone/party/guildy "who is this guy, why this guy so important" like... you decide to skip the story and now you asking? really annoy me sometimes.
    (3)

  6. #6
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Low level content is supposed to be slow the game is teaching you mechanics as you level and gives you new skills over time to learn your rotation throughout the MSQ. Why are people in such a rush to reach endgame in an MMO-JRPG
    (1)

  7. #7
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by seraf View Post
    Low level content is supposed to be slow the game is teaching you mechanics as you level and gives you new skills over time to learn your rotation throughout the MSQ. Why are people in such a rush to reach endgame in an MMO-JRPG
    I wasn't in a rush, I completed the MSQ in 2 days. I watched the cutscenes and know and enjoy the story. If I was here only for the story, I would be upset that there isn't more of it. I've been playing this game for nearly 3 weeks and only 2 days out of the 17 days I've played thusfar were in the MSQ. So far the MSQ has only comprised of a little less than 10% of my playtime. The other 90% has been in dungeons. I can't speak for everyone. But I really like FFXIV dungeons. They are literally the best in the MMO genre. WoW doesn't have the varied mechanics and diversity. ESO is pretty but you simply use a 4 button rotation and randomly dodge or block mechanics.
    (1)

  8. #8
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Kaethra View Post
    I wasn't in a rush, I completed the MSQ in 2 days.
    That's the very definition of rushing.

    Quote Originally Posted by Kaethra View Post
    I watched the cutscenes and know and enjoy the story. If I was here only for the story,
    That's like saying "I read the back cover, I know the story"

    Quote Originally Posted by Kaethra View Post
    The other 90% has been in dungeons. I can't speak for everyone. But I really like FFXIV dungeons. They are literally the best in the MMO genre.
    Can't argue with this, though. Once I finish questing, I love dungeon crawls.
    (1)

  9. #9
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by seraf View Post
    Low level content is supposed to be slow the game is teaching you mechanics as you level and gives you new skills over time to learn your rotation throughout the MSQ. Why are people in such a rush to reach endgame in an MMO-JRPG
    Who said anything about rushing to endgame?

    The problem is that approximately the same amount of skills that used to be spread around 50 levels are now spread around 80 levels.
    Getting skills over time as we level up is fine, but it can be done at a faster pace then we are getting them now.

    Having to wait until level 26 for a basic 1-2-3 rotation instead of just 1-2 (as is the case for some classes) isn't going to teach me anything more useful than if I had got the 1-2-3 rotation at level 15, just in time for the first dungeon. Just as an example.

    For some jobs it used to be the case (not sure of the current state) that their whole rotation changed at level cap. Getting a whole new rotation to use at level cap means that all the time spent learning rotations while leveling was pretty much wasted time.
    (4)

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by MistakeNot View Post
    For some jobs it used to be the case (not sure of the current state) that their whole rotation changed at level cap. Getting a whole new rotation to use at level cap means that all the time spent learning rotations while leveling was pretty much wasted time.
    You learn rotation to suit your present needs. That's never a waste of time. And every time you sync down, those rotations are applicable again.
    (0)

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