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  1. #61
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I mean, I feel very mixed on this topic. I don't really think it would be healthy to give a new player some of the level 80 rotations too early as they are just silly to expect them to learn and use. By giving them one tool at a time most players can actually figure out their rotation, or close to it, through normal gameplay rather than having to watch guides on the internet on the topic. At the same time, some classes feels very iffy to go back to lower level content with, and some classes are straight out terrible to level (BRD).
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #62
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lunavi View Post
    I mean, I feel very mixed on this topic. I don't really think it would be healthy to give a new player some of the level 80 rotations too early as they are just silly to expect them to learn and use. By giving them one tool at a time most players can actually figure out their rotation, or close to it, through normal gameplay rather than having to watch guides on the internet on the topic. At the same time, some classes feels very iffy to go back to lower level content with, and some classes are straight out terrible to level (BRD).
    I don't think anyone is suggesting a full 80 rotation.

    But I wouldn't be opposed to a Lvl 1 BLM having Fire, Blizzard, Lightning, and Transpose. Along with Astral Fire/Umbral Ice stacking at least once. Or a SMN has Ruin, Miasma, Bio, and Fester. Oh and notice I'm saying BLM and SMN, not THM or ACN here.
    (0)

  3. #63
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I'm just going to say that I like that level 1 classes start with 1 ability and gain more over time and would prefer that not to change.
    (0)

  4. #64
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    I don't dislike low level gameplay.

    But I think I'm partially masochistic?
    (1)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  5. #65
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by linay View Post
    I'm just going to say that I like that level 1 classes start with 1 ability and gain more over time and would prefer that not to change.
    Since we're talking about low level content that doesn't include any sort of group play. There's not much stopping you from using one basic ability yourself if you decide to with the suggested changes. You would still have that option.
    (0)

  6. #66
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Gravity is now usable in 50 roulettes, which is a godsend for ASTs.

    I think the most jarring part is less early game combat, which is rarely great, and more how much jobs change throughout the leveling process. A job you knew pre-50 can be unrecognizable at 70 or 80. Although I have no idea how that could be improved to.

    I always encourage newbies to slow down, especially around the ARR-HW stopgap. Start working on a racing chocobo or farm some mounts/gear from older trials. When I was leveling I had an FC I'd check out side content with and it was a smooth process regardless of combat speed and questing.
    (1)

  7. #67
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Kaethra View Post
    Since we're talking about low level content that doesn't include any sort of group play. There's not much stopping you from using one basic ability yourself if you decide to with the suggested changes. You would still have that option.
    Of course there is. If they give us more abilities at level 1. They would have to change the enemies to require those abilities to be used. Otherwise, it wouldn't make sense to have more abilities than needed.
    (0)

  8. #68
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    722
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by linay View Post
    Of course there is. If they give us more abilities at level 1. They would have to change the enemies to require those abilities to be used. Otherwise, it wouldn't make sense to have more abilities than needed.
    I think there should be an option to retain 1 skill at a time progression if the system was revamped. This is a RPG, so not everything has be the same for all players. However, I don't see what would need to change in response to having more skills available. You can take off all of your gear except for a low level weapon and unsync yourself into low level content as a 70-80 character. Nothing really changes compared to doing the dungeon at level as long as you end up doing about the same amount of damage.

    Conversely, what high level mobs require you to use all of your abilities? High level combat quests can be even simpler than performing your full rotation because some things die before you can get through all of your skills.
    (0)

  9. #69
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by PyurBlue View Post
    I think there should be an option to retain 1 skill at a time progression if the system was revamped. This is a RPG, so not everything has be the same for all players.
    That would be pointless additional work for something that is meant to be transient.
    However, I don't see what would need to change in response to having more skills available. You can take off all of your gear except for a low level weapon and unsync yourself into low level content as a 70-80 character. Nothing really changes compared to doing the dungeon at level as long as you end up doing about the same amount of damage.

    Conversely, what high level mobs require you to use all of your abilities? High level combat quests can be even simpler than performing your full rotation because some things die before you can get through all of your skills.
    Then why change it? Leave it alone. If you want to use more or all your abilities, stick with higher level or level cap content. Leave the low level content for those of us who enjoy not having to deal with different abilities, especially if they're going to be nerfed. I can wear Emperor's New gearset at times, but that doesn't mean I enjoy combat with no gear. And if I'm going to be weak, why would I want to go through the hassle of dealing with a full rotation at the same time?
    (1)

  10. #70
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    If they give us more abilities at level 1. They would have to change the enemies to require those abilities to be used. Otherwise, it wouldn't make sense to have more abilities than needed.
    You heavily overestimate how badly early game is already tuned 3 expansions later.

    You could level some dps classes (Dragoon specifically) by mashing 1 button instead of your actual damage combos for a good number of levels.

    Hell, dungeons were balanced around cross-class spells being a thing, and situations like: every tank having access to an ae +threat that wasnt on the primary resource, or every healer (and one tank) having access to regularly available mitigation in stoneskin.
    (0)

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